Linear Feedback Shift Registers for the Uninitiated
In 2017 and 2018 I wrote an eighteen-part series of articles about linear feedback shift registers, or LFSRs:
div.jms-article-content ol > li { list-style-type: upper-roman } Ex-Pralite Monks and Finite Fields, in which we describe what an LFSR is as a digital circuit; its cyclic behavior over time; the definition of groups, rings, and fields; the isomorphism between N-bit LFSRs and the field \( GF(2^N) \); and the reason why I wrote this series2024 Embedded Online Conference's Schedule
Welcome to the 2024 Embedded Online Conference! Like with previous years, this year's event will be a mix of pre-recorded on-demand sessions and live Zoom sessions. We've carefully curated the schedule to ensure that you have access to a wealth of valuable content throughout the week.
Most talks will be released on-demand, while most workshops and keynotes will be done live on Zoom. There will also be multiple live 20-minute-long Q&A sessions happening throughout the week, providing you...
A design non-methodology
Although writing an RTOS or kernel may be an interesting project, it is unlikely to be a wise course of action.
Working with Microchip PIC 8-bit GPIO
The third in a series of five posts looks at GPIO with PIC 8-bit microcontrollers. After a detailed review of the registers for configuring and managing GPIO on the PIC18F47Q10 processor, a basic application is stood up programming those registers to blink external LEDs at 0.5Hz.
How to use I2C devices in (Apache) NuttX: Scanning for Devices
Previously in this EmbeddedRelated article, we saw how to use Buttons Subsystem on NuttX using a RaspberryPi Pico board. Now we will change from user input device (buttons) for something more generic: I2C protocol. NuttX supports a lot of I2C devices (sensors, displays, EEPROMs, I/O Expanders, I2C multiplexers, and many more). And most important: because NuttX is a Linux-like RTOS you will find the very familiar i2ctool to search for devices in your I2C bus. So, lets to get...
EOC 2024 - I Will Attend Giveaways!
With the Embedded Online Conference just around the corner, we are very excited to announce an opportunity for you to win one of many amazing prizes, thanks to the generous contributions of DigiKey, Jetperch and Saleae!
For a chance to win one of the following prizes, all you have to do is help us with spreading the word about the conference.
Prize: LulzBot Mini...Blinkenlights 2.0
Nothing spells old movie computers like a panel of randomly blinking lights, but in fact, these so-called "blinkenlights" can be valuable indicators - especially in embedded systems where the user interface must be minimal, small and cheap. Control of these lights can be achieved using a very simple, real-time interpreted script, and this kind of solution may be extended to other and more complex embedded tasks.
You Don't Need an RTOS (Part 1)
In this first article, we'll compare our two contenders, the superloop and the RTOS. We'll define a few terms that help us describe exactly what functions a scheduler does and why an RTOS can help make certain systems work that wouldn't with a superloop. By the end of this article, you'll be able to: - Measure or calculate the deadlines, periods, and worst-case execution times for each task in your system, - Determine, using either a response-time analysis or a utilization test, if that set of tasks is schedulable using either a superloop or an RTOS, and - Assign RTOS task priorities optimally.
C++ Assertion? Well Yes, But Actually No.
Assertions are a double-edged sword - on one side you enforce program correctness catching bugs close to their origin, on the other your application is subject to run-time error, like any interpreted language. This article explores what C++ can offer to get the advantages of assertions, without risking the crashes by moving contract checking at compile time.
The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
Linear Feedback Shift Registers for the Uninitiated
In 2017 and 2018 I wrote an eighteen-part series of articles about linear feedback shift registers, or LFSRs:
div.jms-article-content ol > li { list-style-type: upper-roman } Ex-Pralite Monks and Finite Fields, in which we describe what an LFSR is as a digital circuit; its cyclic behavior over time; the definition of groups, rings, and fields; the isomorphism between N-bit LFSRs and the field \( GF(2^N) \); and the reason why I wrote this seriesGetting Started With Zephyr: Devicetree Overlays
In this blog post, I show how the Devicetree overlay is a valuable construct in The Zephyr Project RTOS. Overlays allow embedded software engineers to override the default pin configuration specified in Zephyr for a particular board. In this blog post, I use I2C as an example. Specifically, I showed the default I2C pins used for the nRF52840 development kit in the nominal Zephyr Devicetree. Then, I demonstrated how an overlay can be used to override this pin configuration and the final result.
MSP430 Launchpad Tutorial - Part 2 - Interrupts and timers
What is an "interrupt"? It is a signal that informs our MCU that a certain event has happened, causing the interruption of the normal flow of the main program and the execution of an "interrupt routine", that handles the event and takes a specified action.
Interrupts are essential to avoid wasting the processor's valuable time in polling loops, waiting for external events (in fact they are used in Real-Time Operating Systems,
Adventures in Signal Processing with Python
Author’s note: This article was originally called Adventures in Signal Processing with Python (MATLAB? We don’t need no stinkin' MATLAB!) — the allusion to The Treasure of the Sierra Madre has been removed, in deference to being a good neighbor to The MathWorks. While I don’t make it a secret of my dislike of many aspects of MATLAB — which I mention later in this article — I do hope they can improve their software and reduce the price. Please note this...
Better Hardware Design Decisions, Faster: A Lean Team’s Guide to MDO
As design complexity grows, siloed decision-making often leads to late-stage surprises, costly rework, and missed opportunities for optimization. Multidisciplinary Design Optimization (MDO) offers a structured approach to solving this by enabling teams to evaluate trade-offs and impacts across the full system—before implementation begins. Traditionally used in large, high-budget industries like aerospace, MDO is now within reach for lean teams, thanks to more accessible modeling tools and an urgent need for tighter collaboration. This article outlines how small hardware teams can adopt MDO in a practical way—starting simple, integrating key models early, and building toward a culture of systems thinking. The result is better design decisions, faster development, and more robust, manufacturable products—with fewer surprises along the way.
How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)
Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to evaluate different kinds of algorithms. Now it's time to start describing them. We'll cover tracking loops and phase-locked loops in this article, and Luenberger observers in part III.
But first we need a moderately simple, but interesting, example...
Understanding Yocto Project Layers: A Modular Approach to Embedded Systems Development
In the world of embedded systems, flexibility and modularity are key to managing complex projects efficiently. The Yocto Project, a powerful build system for creating custom Linux distributions, embraces this philosophy through the use of layers. These layers are essentially sets of repositories that contain the instructions and metadata required to build a specific target image. By leveraging layers, developers can modularize their projects, reusing and sharing previously developed metadata...
Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine
Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.
One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to avoid overflow. Adding or subtracting two 16-bit integers produces a 17-bit result; multiplying two 16-bit integers produces a 32-bit result. In fixed-point arithmetic we typically multiply and shift right; for example, if we wanted to multiply some...
How to Build a Fixed-Point PI Controller That Just Works: Part I
This two-part article explains five tips to make a fixed-point PI controller work well. I am not going to talk about loop tuning -- there are hundreds of articles and books about that; any control-systems course will go over loop tuning enough to help you understand the fundamentals. There will always be some differences for each system you have to control, but the goals are the same: drive the average error to zero, keep the system stable, and maximize performance (keep overshoot and delay...
Endianness and Serial Communication
Endianness is a consideration that is easily overlooked in the design of embedded systems. I myself am amply guilty of this oversight. It’s something you don’t ever have to worry about if you’re only working with a single processor or two processors that have the same endianness. You can even avoid it if you have two processors that have different endianness but never transmit data between themselves that consists of more than one byte. It’s easy to lull...
Cracking the (embedded) Coding Interview
You never forget the day you land your first job.
The thrill of receiving that call from your recruiter to tell you that you bagged your dream role! The relief when you finally see the offer letter you’ve been working towards for years. The pride in your parents' voices when you call home and say “Hey look Ma, I’ve made it!”
But before that, there’s the grueling screening process to get through. Tech interviews often last up to three months and companies can have five...
PID Without a PhD
I both consult and teach in the area of digital control. Through both of these efforts, I have found that while there certainly are control problems that require all the expertise I can bring to bear, there are a great number of control problems that can be solved with the most basic knowledge of simple controllers, without resort to any formal control theory at all.
This article will tell you how to implement a simple controller in software and how to tune it without getting into heavy...
Unit Tests for Embedded Code
I originate from an electrical engineering background and my first industry experience was in a large, staid defense contractor. Both of these experiences contributed to a significant lack of knowledge with regards to software development best practices. Electrical engineers often have a backwards view of software in general; large defense contractors have similar views of software and couple it with a general disdain for any sort of automation or ‘immature’ practices. While there...
How to Build a Fixed-Point PI Controller That Just Works: Part II
In Part I we talked about some of the issues around discrete-time proportional-integral (PI) controllers:
- various forms and whether to use the canonical form for z-transforms (don't do it!)
- order of operation in the integral term: whether to scale and then integrate (my recommendation), or integrate and then scale.
- saturation and anti-windup
In this part we'll talk about the issues surrounding fixed-point implementations of PI controllers. First let's recap the conceptual structure...
Round Round Get Around: Why Fixed-Point Right-Shifts Are Just Fine
Today’s topic is rounding in embedded systems, or more specifically, why you don’t need to worry about it in many cases.
One of the issues faced in computer arithmetic is that exact arithmetic requires an ever-increasing bit length to avoid overflow. Adding or subtracting two 16-bit integers produces a 17-bit result; multiplying two 16-bit integers produces a 32-bit result. In fixed-point arithmetic we typically multiply and shift right; for example, if we wanted to multiply some...
From Baremetal to RTOS: A review of scheduling techniques
Transitioning from bare-metal embedded software development to a real-time operating system (RTOS) can be a difficult endeavor. Many developers struggle with the question of whether they should use an RTOS or simply use a bare-metal scheduler. One of the goals of this series is to walk developers through the transition and decision making process of abandoning bare-metal thinking and getting up to speed quickly with RTOSes. Before diving into the details of RTOSes, the appropriate first step...
Introduction to Microcontrollers - Button Matrix & Auto Repeating
Too Many Buttons, Not Enough InputsAssigning one GPIO input to each button can use up a lot of GPIO pins. Numeric input requires at least 10 buttons, plus however many additional control or function buttons. This can quickly get expensive, GPIO pin-wise, and also connector-wise if the keypad is off the uC PCB as it often would be. A very common response to this expense is to wire buttons (keys, etc) in a matrix. By connecting our buttons in an...
Which MOSFET topology?
A recent electronics.StackExchange question brings up a good topic for discussion. Let's say you have a power supply and a 2-wire load you want to be able to switch on and off from the power supply using a MOSFET. How do you choose which circuit topology to choose? You basically have four options, shown below:
From left to right, these are:
High-side switch, N-channel MOSFET High-side switch, P-channel MOSFET Low-side switch, N-channel...BGA and QFP at Home 1 - A Practical Guide.
It is almost universally accepted by the hobbyists that you can't work with high-density packages at home. That is entirely incorrect. I've been assembling and reflowing BGA circuit boards at home for a few years now. BGAs and 0.5mm-pitch QFPs are well within the realm of a determined amateur.
This series of articles presents practical information on designing and assembling boards with high-density packages at home. While the focus is on FPGA packages, most of...