
Three more things you need to know when transitioning from MCUs to FPGAs
Take a look at three more important difference between FPGAs and MCUs: "code reuse" vs templating, metastability and blocking vs. non-blocking operations.
Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
Jumping from MCUs to FPGAs - 5 things you need to know
Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.
Moulding the Embedded Systems Engineers of Tomorrow: Adapting to a Constantly Transforming Technological Terrain
Embedded systems engineers, previously focused on device architecture, are now steering the digital era, encompassing firmware, software, complex silicon, and cloud computing. To keep pace, mastery in new areas like cybersecurity, artificial intelligence (AI), machine learning (ML), and cloud technologies is critical. In today's highly connected world, security is foundational to design, necessitating knowledge in encryption, secure coding, and data protection laws. Additionally, expertise in AI and ML is essential for managing vast global data, requiring understanding of ethical implications and effective system design for data analysis. The advent of cloud technology mandates learning about cloud architectures and data security. In this fast-paced field, continuous learning and adapting these new skills is the key to staying relevant and spearheading future advancements.
Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques
IntroductionFull disclosure: I was given a copy of this book to review.
Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques, by Jacob Beningo, is an excellent introduction to strategies for embedded systems design and bringing those designs to fruition. Renowned embedded systems expert Jack Ganssle was the technical reviewer.
This is a practical how-to book on the modern professional practice of embedded systems...
A Beginner's Guide to Embedded Systems
I was in my Junior year of college when I first learned about embedded systems. Sure, I’d heard about this mystical world of sensors and IoT, the same way I’d heard about thermonuclear astrophysics; But, the phrase “embedded systems” didn’t really mean anything to me. This, here, is a guide for people like teenage me. We’re going to learn what an embedded system actually is, and why working on embedded software is the coolest thing you could ever do!
What's an embedded...Five ‘80s Movies that Inspired Me to Become an Engineer
Five ‘80s Movies that Inspired Me to Become an Engineer
Movies and pop culture can incredibly impact society, particularly children. However, we never really know what conversation, demonstration, or movie could inspire someone to become an engineer. Recently in the Beningo house, we ran out of the film to watch for movie night. In desperation, I decided to find great movies from my childhood in the 80s. To my surprise, I realized how influential several of these films inspired me to...
Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
Three more things you need to know when transitioning from MCUs to FPGAs
Take a look at three more important difference between FPGAs and MCUs: "code reuse" vs templating, metastability and blocking vs. non-blocking operations.
So You Want To Be An Embedded Systems Developer
Contents:- Introduction
- What's An Embedded System?
- Hobbyist vs. Professional Hardware
- The Primary Resources
- Some Advanced Resources
- Some Hardware
- Glossaries
- Other Links
- Final Thought
Jumping from MCUs to FPGAs - 5 things you need to know
Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.
Learning Rust For Embedded Systems
The Motivational PortionBased on recommendations from Kevin Nause, the VolksEEG project is considering using Rust as the embedded system programming language. So I've been off on a tear skimming books and e-books and watching videos at 2x to evaluate it.
My conclusion? Do it!
Most of the rest of us participants are primarily C/C++ embedded developers. I had previously been sensitized to Rust for embedded systems by
Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques
IntroductionFull disclosure: I was given a copy of this book to review.
Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques, by Jacob Beningo, is an excellent introduction to strategies for embedded systems design and bringing those designs to fruition. Renowned embedded systems expert Jack Ganssle was the technical reviewer.
This is a practical how-to book on the modern professional practice of embedded systems...
Review: Hands-On RTOS with Microcontrollers
Full disclosure: I was given a free copy of this book for evaluation.
Hands-On RTOS with Microcontrollers: Building real-time embedded systems using FreeRTOS, STM32 MCUs, and SEGGER debug tools by Brian Amos is an outstanding book. It lives up to its name, extremely hands-on and practical, taking you from knowing nothing about RTOS's (Real-Time Operating Systems) up to building real multithreaded embedded system applications running on real hardware.
It uses the ST Micro
So You Want To Be An Embedded Systems Developer
Contents:- Introduction
- What's An Embedded System?
- Hobbyist vs. Professional Hardware
- The Primary Resources
- Some Advanced Resources
- Some Hardware
- Glossaries
- Other Links
- Final Thought
Learning Rust For Embedded Systems
The Motivational PortionBased on recommendations from Kevin Nause, the VolksEEG project is considering using Rust as the embedded system programming language. So I've been off on a tear skimming books and e-books and watching videos at 2x to evaluate it.
My conclusion? Do it!
Most of the rest of us participants are primarily C/C++ embedded developers. I had previously been sensitized to Rust for embedded systems by
C++ on microcontrollers 2 - LPCXpresso, LPC-link, Code Sourcery, lpc21isp, linkerscript, LPC1114 startup
previous parts: 1
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I teach my students that...
Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques
IntroductionFull disclosure: I was given a copy of this book to review.
Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques, by Jacob Beningo, is an excellent introduction to strategies for embedded systems design and bringing those designs to fruition. Renowned embedded systems expert Jack Ganssle was the technical reviewer.
This is a practical how-to book on the modern professional practice of embedded systems...
Levitating Globe Teardown, Part 2
Part 1 of this article was really more of an extended (and cynical) product review. In this part of the article, I actually take things apart (sometimes a bit more suddenly than I meant to) and show you some innards.First the globe. I knew there was a magnet in there someplace, because it's obviously plastic and it also attracts metal. I had intended to gently part the globe at the glue bond along the equator. I started by trying to gently flex the thing on my work...
Levitating Globe Teardown, Part 1
I've been kicking some ideas around for a long time for a simple and inexpensive platform I could use for control systems experimentation for the beginner. I want something that can be controlled easily in a basic fashion, yet that provides some depth: I want to be able to present ever-more challenging goals to the student, that can be attained by fancier control algorithms all on the same device.
I'm currently looking at magnetic levitation. It's fun, it has the potential to be...
Examining The Stack For Fun And Profit
Well, maybe not so much for profit, but certainly for fun. This is a wandering journey of exploration and discovery, learning a variety of interesting and useful things.
One of the concerns with an embedded system is how much memory it needs, known as the memory footprint. This consists of the persistent storage needed for the program (i.e. the flash memory or filesystem space that stores the executable image), and the volatile storage needed to hold the data while executing over long...
