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Simulating Your Embedded Project on Your Computer (Part 2)

Nathan Jones November 4, 2024

Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In the last article, I showed you how to use the terminal (i.e. printf/getchar) to easily make a completely functional simulation. In this article, we'll take simulation to the next level, either in terms of realism (by using virtual hardware) or in terms of user experience (by using a GUI to simulate our hardware, instead of using the terminal).


Simulating Your Embedded Project on Your Computer (Part 1)

Nathan Jones October 2, 20242 comments

Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.


C++ Assertion? Well Yes, But Actually No.

Massimiliano Pagani April 8, 2024

Assertions are a double-edged sword - on one side you enforce program correctness catching bugs close to their origin, on the other your application is subject to run-time error, like any interpreted language. This article explores what C++ can offer to get the advantages of assertions, without risking the crashes by moving contract checking at compile time.


Bit-Banged Async Serial Output And Disciplined Engineering

Steve Branam August 3, 2023

This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.


Visual Studio Code Extensions for Embedded Software Development

Jacob Beningo March 22, 20238 comments

Visual Studio Code has become one of the most popular IDEs in the world. To date, software developers have downloaded it more than 40 million times! I suspect you’ve at least heard of it, if not already attempting to use it. Visual Studio Code allows developers to easily customize their development environment which can help them accelerate development, minimize bugs, and make developing software overall much better.

One challenge with Visual Studio Code is that embedded software...


Examining The Stack For Fun And Profit

Steve Branam February 19, 20201 comment

Well, maybe not so much for profit, but certainly for fun. This is a wandering journey of exploration and discovery, learning a variety of interesting and useful things.

One of the concerns with an embedded system is how much memory it needs, known as the memory footprint. This consists of the persistent storage needed for the program (i.e. the flash memory or filesystem space that stores the executable image), and the volatile storage needed to hold the data while executing over long...


Debugging DSP code.

Mark Browne May 1, 2019

I am fascinated with neural network processing and have been playing with them since the 80's.

I am a frequent contributor to the Numenta forum. Numenta is the current project of Jeff Hawins, the guy that gave us the Palm Pilot. They are working with the HTM model. This is a system based on studies of the functions of the cortical column and has some very interesting properties: It processes sequential data streams and has very effective one shot learning. The data is arranged in Sparse...


The Hardest Bug I Never Solved

Matthew Eshleman December 27, 20189 comments

I agreed to four hours. 

Four hours to help hunt down and kill a bug. A terrible malicious bug that was eating away at this project, wreaking havoc upon the foundations of a critical feature, and draining time randomly from every one of eight firmware engineers on this project. Quite honestly, I can’t remember the last time it took more than an hour or two for me to locate, isolate, and fix a firmware bug. Surely I could help find and solve this issue within four...


Is it a Bug or an Error?

Michael Barr January 31, 20184 comments

Probably you’ve heard the story of how Adm. Grace Hopper attached a moth that was dislodged from a relay in the Harvard Mark II mainframe to an engineering notebook and labeled it the “First actual case of bug being found.”

Designers of electronics, including Thomas Edison, had been using the term bug for decades. But it was mostly after this amusing 1947 event hat the use of words like “bugs” and “debugging” took off in the emerging software realm.

So why is it that if a...


Introduction to Deep Insight Analysis for RTOS Based Applications

Jacob Beningo September 20, 20171 comment

Over the past several years, embedded systems have become extremely complex. As systems become more complex, they become harder and more time consuming to debug. It isn’t uncommon for development teams to spend more than 40% development cycle time just debugging their systems. This is where deep insight analysis has the potential to dramatically decrease costs and time to market.

Defining Deep Insight Analysis

Deep insight analysis is a set of tools and techniques that can be...


Analyzing the Linker Map file with a little help from the ELF and the DWARF

Govind Mukundan December 27, 201524 comments

When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is a useful tool to aid in the resource analysis. I wanted to filter and sort the data generated in an interactive way so I wrote a C# WinForms application that reads the data from the map and presents it in a list view (using the awesome


Unit Tests for Embedded Code

Stephen Friederichs March 5, 201411 comments

I originate from an electrical engineering background and my first industry experience was in a large, staid defense contractor. Both of these experiences contributed to a significant lack of knowledge with regards to software development best practices. Electrical engineers often have a backwards view of software in general; large defense contractors have similar views of software and couple it with a general disdain for any sort of automation or ‘immature’ practices.  While there...


Visual Studio Code Extensions for Embedded Software Development

Jacob Beningo March 22, 20238 comments

Visual Studio Code has become one of the most popular IDEs in the world. To date, software developers have downloaded it more than 40 million times! I suspect you’ve at least heard of it, if not already attempting to use it. Visual Studio Code allows developers to easily customize their development environment which can help them accelerate development, minimize bugs, and make developing software overall much better.

One challenge with Visual Studio Code is that embedded software...


Delayed printf for real-time logging

Yossi Kreinin October 25, 20133 comments

You often debug by adding a few printfs and looking at the logs. In some real-time/low-level contexts though, you don't have time for text formatting.

You don't want prints to affect timing too much, because then timing-related bugs you're chasing might disappear. And you certainly don't want the system to stop functioning altogether because prints cause it to miss real-time deadlines.

A common alternative to prints is more "raw" logging - an event buffer, where event is a union keeping...


Examining The Stack For Fun And Profit

Steve Branam February 19, 20201 comment

Well, maybe not so much for profit, but certainly for fun. This is a wandering journey of exploration and discovery, learning a variety of interesting and useful things.

One of the concerns with an embedded system is how much memory it needs, known as the memory footprint. This consists of the persistent storage needed for the program (i.e. the flash memory or filesystem space that stores the executable image), and the volatile storage needed to hold the data while executing over long...


Debugging with Heartbeat LEDs

Stephen Friederichs April 1, 2013

In this article I’ll discuss one of the most basic debugging tools in an embedded system: the heartbeat LED.  Picture this: you’re developing your first program for a new microcontroller. You’ve written the code, configured the programmer, downloaded the HEX file and now... what Your program is running - isn’t it?

Truth is that it’s hard to tell with most embedded software.  Compared to desktop or even server applications embedded software tend not to have very many...


Bit-Banged Async Serial Output And Disciplined Engineering

Steve Branam August 3, 2023

This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.


Introduction to Deep Insight Analysis for RTOS Based Applications

Jacob Beningo September 20, 20171 comment

Over the past several years, embedded systems have become extremely complex. As systems become more complex, they become harder and more time consuming to debug. It isn’t uncommon for development teams to spend more than 40% development cycle time just debugging their systems. This is where deep insight analysis has the potential to dramatically decrease costs and time to market.

Defining Deep Insight Analysis

Deep insight analysis is a set of tools and techniques that can be...


Simulating Your Embedded Project on Your Computer (Part 1)

Nathan Jones October 2, 20242 comments

Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.


The Hardest Bug I Never Solved

Matthew Eshleman December 27, 20189 comments

I agreed to four hours. 

Four hours to help hunt down and kill a bug. A terrible malicious bug that was eating away at this project, wreaking havoc upon the foundations of a critical feature, and draining time randomly from every one of eight firmware engineers on this project. Quite honestly, I can’t remember the last time it took more than an hour or two for me to locate, isolate, and fix a firmware bug. Surely I could help find and solve this issue within four...