Getting Started with the Microchip PIC® Microcontroller
This first post of a five part series looks at the available hardware options for getting started with Microchip 8-bit PIC® Microcontroller, explores the MPLAB® X Integrated Development Environment and walks through setting up a project to expose the configured clock to an external pin and implement a single output GPIO to light an LED.
Make Your Own MCU Boards (2023 Teardown Conference)
Ditch the development boards! Products like the Nucleo development boards serve a wonderful purpose, but they’re ill-suited for projects that need to be small and cheap, such as hobby projects or products just beginning a production run. In this talk (a recording from the 2023 Teardown Conference), you’ll learn how to put a microcontroller or other custom circuit on a PCB a little larger than a stick of gum for less than $3 a board.
BusyBox; The Swiss Army Knife of Embedded Linux
In this article we cover the BusyBox, how it's designed to be optimized for embedded targets, and how to configure and build it in different ways, we also covered the license and limitation, which led to the development of ToyBox, I hope you enjoyed the article, please leave a comment for any correction or suggestions.
Creating a GPIO HAL and Driver in C
Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.
Using (Apache) NuttX USERLED Subsystem
Controlling an LED with raw GPIO works, but NuttX's USERLED subsystem makes it cleaner and portable. This post walks through enabling the LED driver in menuconfig, mapping the RaspberryPi Pico LED in the board files, and using the /dev/userleds device with printf to set up to 32 LEDs with a single write. It finishes with a hands-on challenge to expand the setup to eight LEDs on a breadboard.
3D printing for embedded development
Used mostly for creating little plastic objects, the desktop 3D printer is not an obvious addition to the embedded developer's toolbox. However, if you're looking for more reasons to get one, or already have one that's mostly gathering dust, here are a couple of embedded-related ways to get more value out of it.
Unraveling the Enigma: Object Detection in the World of Pixels
Exploring the realm of embedded systems co-design for object recognition, this blog navigates the convergence of hardware and software in revolutionizing industries. Delving into real-time image analysis and environmental sensing, the discussion highlights advanced object detection and image segmentation techniques. With insights into Convolutional Neural Networks (CNNs) decoding pixel data and autonomously extracting features, the blog emphasizes their pivotal role in modern computer vision. Practical examples, including digit classification using TensorFlow and Keras on the MNIST dataset, underscore the power of CNNs. Through industry insights and visualization aids, the blog unveils a tapestry of innovation, charting a course towards seamless interaction between intelligent embedded systems and the world.
Finite State Machines (FSM) in Embedded Systems (Part 1) - There's a State in This Machine!
An introduction to state machines and their implementation. Working from an intuitive definition of the state machine concept, we will start with a straightforward implementation then we evolve it into a more robust and engineered solution.
How Embedded Linux is used in Spacecrafts !
This article dives into the application of Linux in spacecraft, examining the challenges it poses and proposing potential solutions. Real-life examples will be discussed, while also addressing the drawbacks of employing Linux in safety-critical missions.
Learning Rust For Embedded Systems
Rust eliminates whole classes of memory and concurrency bugs, making it a compelling choice for embedded projects, and the author recommends it for the VolksEEG project after a rapid evaluation. The post connects Rust fundamentals such as ownership and borrowing, RAII, traits, and unsafe blocks to familiar embedded patterns. It also provides a curated on-ramp of videos, books, and tools like Cargo, RTIC, and probe-rs to get hands-on quickly.
Zebras Hate You For No Reason: Why Amdahl's Law is Misleading in a World of Cats (And Maybe in Ours Too)
Amdahl’s Law is a useful warning, but Jason Sachs argues it can be misleading if you stop at the equation. Using the Kittens Game as a playful model, he shows how Gustafson’s perspective, positive feedback loops, and system-level synergy can turn modest component speedups into big real-world wins. The article closes with concrete embedded-systems examples like ISR timing and developer productivity.
Patterns of Thinking: Metaphors in Programming
Why do some programming ideas click while others confuse engineers? This post shows that the metaphors you choose — from biological classification for inheritance to a “quantum” analogy for hierarchical state machines — shape how developers learn, design, and communicate. It also explains the surprising power of anthropomorphic (“naïve psychology”) language in team discussions and gives practical cautions about when metaphors help or mislead.
Working with Microchip PIC 8-bit Interrupts
This fifth and final post of the Getting Started with Microchip PIC 8 Bit Development series looks at interrupts on 8-bit PIC microcontrollers. After a review of basic interrupt functionality, an actual implementation is explored with the development of a four bit counter driven via Timer0 interrupts whose value is displayed through four LEDs on Microchip's Curiosity HPC Development Board.
Back from Embedded World 2019 - Funny Stories and Live-Streaming Woes
Stephane Boucher tried live-streaming multiple talks from Embedded World 2019 and turned a chaotic experiment into a useful set of lessons for embedded engineers. Between broken tripods, flaky venue WiFi, tricky German SIM purchases, and audio nightmares, he learned practical fixes for reliable streams and better video quality. Read this if you want candid, tactical advice on streaming hardware, connectivity, and on-site troubleshooting.
How to Build a Fixed-Point PI Controller That Just Works: Part I
Jason Sachs digs into the implementation choices that make a fixed-point PI controller reliable in real embedded systems. He focuses on practical fixes rather than tuning: prefer scale-then-integrate, fold the timestep into the integral gain, and apply anti-windup so saturations and sensor noise do not break the loop. Part I covers discrete-time pitfalls and sets up fixed-point scaling issues for Part II.
Supply Chain Games: What Have We Learned From the Great Semiconductor Shortage of 2021? (Part 4)
The chip shortage didn't end with 2021, it moved into older process nodes where cars and industrial gear live. In this installment Jason Sachs explains why mature-node and trailing-edge capacity remain tightly constrained, how NCNR commitments and price increases are reshaping supplier behavior, and what companies like NXP and Microchip are doing to cope. He warns the imbalance could take multiple semiconductor cycles to fix.
The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
Embedded Linux Board Farms 101: The Requirements That Actually Matter
When you keep your embedded Linux boards in a rack or remote lab, the "plug in HDMI" workflow breaks down fast. One bad kernel push and SSH never comes back. This post lays out the core requirements for a real board farm: out-of-band serial console access, remote power cycling, and scripted reimaging so you never need someone on-site who knows Linux. Once those primitives are in place, everyday smart home devices — Tasmota switches, Home Assistant, environmental sensors — become legitimate development tools that bring enterprise lab capabilities to a hobbyist budget. Includes a pre-flight checklist for transitioning from KVM-style access to a fully remote setup, and a preview of the full implementation presented at the Embedded Online Conference in May.
Boot Sequence for an ARM based embedded system
Deeksha draws on five years in embedded systems to introduce the ARM boot sequence used on Boot ROM based platforms. The post outlines what the Boot ROM does at reset, how it probes boot media, and when control is passed to a software bootloader. It also highlights key differences between NOR XiP and NAND RAM-loading and the need for bad-block handling.
Tolerance Analysis
Jason Sachs walks through practical tolerance analysis by designing a 24V overvoltage detector from the ground up, combining resistor tolerances, temperature coefficients, reference and comparator errors, hysteresis, and dynamic RC behavior. He demonstrates worst-case stacking with real datasheet numbers, shows how solder and mechanical stress affect resistor choice, and sizes filtering so the comparator meets a microsecond-range trip requirement. The article is a hands-on guide full of worked examples and trade-offs for embedded hardware engineers.
Lazy Properties in Python Using Descriptors
Python descriptors let you outsource attribute lookup, and Jason Sachs walks through a practical use: lazy, cached properties. He presents a LazyProperty descriptor that defaults to a WeakKeyDictionary cache so computed results are stored on first access and automatically purged when objects are garbage collected. The post shows how to share caches by value using attrkey or swap cache classes for different use cases.
Slew Rate Limiters: Nonlinear and Proud of It!
Slew-rate limits are a small nonlinear detail that often decides whether a controller behaves nicely or wrecks hardware. Jason Sachs walks through why slew limits appear in electronics and actuators, then shows two practical digital ways to impose limits: constraining input increments and constraining input around the output. He compares performance on underdamped second-order systems, gives closed-form intuition for overshoot, and demonstrates simulations with scipy and ODE solvers.
The habitat of hardware bugs
Hardware bugs hide where you least expect them, not under the spotlight but in the nooks and crannies of system design. Yossi Kreinin argues that CPUs fail mostly in privileged areas used by OS kernels, DRAM chips and userspace memory are usually reliable, while DRAM controllers, PHYs, peripheral controllers, board bring-up, and uncommon bus protocol paths are fertile ground for quirks. Read this to learn where to look first when firmware misbehaves.
Padé Delay is Okay Today
High-order Padé approximations for time delays break in surprising ways, but the failure is not magic. Jason Sachs walks through why coefficient-based transfer functions and companion-form state-space are numerically fragile, shows how to compute poles and zeros directly from the hypergeometric form with Newton iteration, and demonstrates building modal or block-diagonal state-space realizations to make high-order Padé delays practical while noting remaining limits.
Coding Step 1 - Hello World and Makefiles
Stephen Friederichs walks through compiling a C Hello World using GCC on Windows, then shows how a simple makefile can automate the process. You will see how output naming, project layout, and makefile targets work, and learn dependency rules based on timestamps plus how to force rebuilds with clean and FORCE targets. This is a practical first step to escape the IDE and use Unix-style build tools.
Oscilloscope Dreams
Jason Sachs walks through practical oscilloscope buying criteria for embedded engineers, focusing on bandwidth, channel count, hi-res acquisition, and probing. He explains why mixed-signal scopes and hi-res mode matter, when a 100 MHz scope is sufficient and when to keep a higher-bandwidth instrument, and how probe grounding and waveform export can ruin measurements. Real-world brand notes and try-before-you-buy advice round out the guidance.
Second-Order Systems, Part I: Boing!!
Jason Sachs takes the spring 'boing' of a doorstop into the math of second-order systems, using the series LRC circuit as a concrete example. He shows two standard transfer-function forms, explains why ωn only scales time while ζ sets the response shape, and derives pole locations plus an exact overshoot formula that helps tune embedded-system responses.
Important Programming Concepts (Even on Embedded Systems) Part II: Immutability
Immutable data can make embedded code easier to reason about, reduce concurrency bugs, and eliminate defensive copies. Jason Sachs walks through practical techniques that work in resource-constrained systems, from using const and pseudo-immutability to separating old and new state, to the limits of fully persistent data structures when you lack dynamic memory. The article also compares register-level state flow and advocates message passing as a concurrency alternative.
Soft Skills For Embedded Systems Software Developers
Soft skills often determine whether an embedded project ships on time as much as technical chops do. This post lays out practical, engineer-friendly guidance on interpersonal skills, communication, time management, deep focus, asking for help, learning, and resilience. It mixes concrete tips like the documentation system, pomodoro and quiet hours with habits such as engineering notebooks and role-playing to make collaboration and productivity more reliable.





















