
Introduction to Microcontrollers - More On Interrupts
A Little More Detail About The Interrupt MechanismIt's time to look a little closer at what happens in an interrupt request and response. Again this is in general terms, and different microcontroller designs may do things somewhat differently, but the basics remain the same. Most but not all interrupt requests are latched, which means the interrupt event sets a flag that stays set even if the interrupt event then goes away. It is this latched flag...
Introduction to Microcontrollers - Interrupts
It's Too Soon To Talk About Interrupts!That, at least, could be one reaction to this chapter. But over the years I've become convinced that new microcontroller programmers should understand interrupts before being introduced to any complex peripherals such as timers, UARTs, ADCs, and all the other powerful function blocks found on a modern microcontroller. Since these peripherals are commonly used with interrupts, any introduction to them that does not...
Introduction to Microcontrollers - More On GPIO
Now that we have our LED Blinky program nailed down, it's time to look more closely at outputs, add button/switch inputs, and work with reading inputs and driving outputs based on those inputs.
It's ON - No, It's OFF - No, It's ON...I have to confess, I cheated. Well, let's say I glossed over something very important. In our LED Blinky program, we never cared about whether an output '1' or an output '0' turned on the LED. Since we were just...
Introduction to Microcontrollers - Hello World
Embedded Hello WorldA standard first program on an embedded platform is the blinking LED. Getting an LED to blink demonstrates that you have your toolchain set up correctly, that you are able to download your program code into the μC, and that the μC and associated circuitry (e.g. the power supply) is all working. It can even give you good evidence as to the clock rate that your microcontroller is running (something that trips up a great many people,...
Introduction to Microcontrollers - Further Beginnings
Embedded Programming BasicsThis tutorial entry will discuss some further embedded programming basics that you will need to understand before proceeding on to the LED blinky and other example programs. We will do this by looking at the general organization and types of instructions found in most microcontrollers, and how that organization and those instructions are reflected (or, in some cases, ignored) by the C programming language.
Basic CPU...Introduction to Microcontrollers - Beginnings
Welcome to this Introduction to Microcontroller Programming tutorial series. If you are looking to learn the basics of embedded programming for microcontrollers (and a bit of embedded hardware design as well), I hope these tutorials will help you along that journey. These are my first postings here, and I am writing this tutorial series because over the years I have seen countless newbies asking the same questions and tripping over the same stumbling blocks, and I thought I might be able to...
Intro to Microcontrollers Part 2: AVR Microcontrollers
IntroductionThis is part 2 of my playing around with AVR microcontrollers. Last time, I had a basic setup which could program an AVR using the Arduino ISP. I used it to drive a simple 7-segment, multiplexed 4-digit LED display. This is a follow up where I try out some of the other features the ATTiny24A has to offer. I also decided to invest some money in an AVR Dragon programmer/debugger so I'll go over some basic playing and setup with this device. I'll also discuss some of the problems...
MSP430 LaunchPad Tutorial - Part 4 - UART Transmission
Today we are going to learn how to communicate using UART with the Launchpad. For this purpose I will replace the default microcontroller that comes with the board with the MSP430G2553. It is the most powerful device in the MSP430 Value Line and it comes with an integrated hardware UART module, along with 16 Kb of Flash memory, 512 bytes of SRAM and an 8-channel, 10 bit ADC.
UART communication can be useful when dealing with sensors: as a basic example, we could...
MSP430 LaunchPad Tutorial - Part 3 - ADC
In this new episode of our journey into MSP430 I will explain the basics of Analog to Digital Conversion on the MSP430G2231.We will write a program that will read an ADC channel and will toggle some leds based on the result of the conversion.
We start as usual with the inclusion of the header file for the MSP430G2231, the leds stuff and with the definition of a variable that will store the result of the conversion. We also declare a function that will initialize the ADC...
MSP430 Launchpad Tutorial - Part 2 - Interrupts and timers
What is an "interrupt"? It is a signal that informs our MCU that a certain event has happened, causing the interruption of the normal flow of the main program and the execution of an "interrupt routine", that handles the event and takes a specified action.
Interrupts are essential to avoid wasting the processor's valuable time in polling loops, waiting for external events (in fact they are used in Real-Time Operating Systems,
Debugging with Heartbeat LEDs
In this article I’ll discuss one of the most basic debugging tools in an embedded system: the heartbeat LED. Picture this: you’re developing your first program for a new microcontroller. You’ve written the code, configured the programmer, downloaded the HEX file and now... what Your program is running - isn’t it?
Truth is that it’s hard to tell with most embedded software. Compared to desktop or even server applications embedded software tend not to have very many...
MSP430 LaunchPad Tutorial - Part 3 - ADC
In this new episode of our journey into MSP430 I will explain the basics of Analog to Digital Conversion on the MSP430G2231.We will write a program that will read an ADC channel and will toggle some leds based on the result of the conversion.
We start as usual with the inclusion of the header file for the MSP430G2231, the leds stuff and with the definition of a variable that will store the result of the conversion. We also declare a function that will initialize the ADC...
VHDL tutorial - combining clocked and sequential logic
In an earlier article on VHDL programming ("VHDL tutorial" and "VHDL tutorial - part 2 - Testbench", I described a design for providing a programmable clock divider for a ADC sequencer. In this example, I showed how to generate a clock signal (ADCClk), that was to be programmable over a series of fixed rates (20MHz, 10MHz, 4MHz, 2MHz, 1MHz and 400KHz), given a master clock rate of 40MHz. A reader of that article had written to ask if it was possible to extend the design to...
Unit Tests for Embedded Code
I originate from an electrical engineering background and my first industry experience was in a large, staid defense contractor. Both of these experiences contributed to a significant lack of knowledge with regards to software development best practices. Electrical engineers often have a backwards view of software in general; large defense contractors have similar views of software and couple it with a general disdain for any sort of automation or ‘immature’ practices. While there...
Introduction to Microcontrollers - More On Interrupts
A Little More Detail About The Interrupt MechanismIt's time to look a little closer at what happens in an interrupt request and response. Again this is in general terms, and different microcontroller designs may do things somewhat differently, but the basics remain the same. Most but not all interrupt requests are latched, which means the interrupt event sets a flag that stays set even if the interrupt event then goes away. It is this latched flag...
Introduction to Microcontrollers - Further Beginnings
Embedded Programming BasicsThis tutorial entry will discuss some further embedded programming basics that you will need to understand before proceeding on to the LED blinky and other example programs. We will do this by looking at the general organization and types of instructions found in most microcontrollers, and how that organization and those instructions are reflected (or, in some cases, ignored) by the C programming language.
Basic CPU...Practical CRCs for Embedded Systems
CRCs are a very practical tool for embedded systems: you're likely to need to use one as part of a communications protocol or to verify the integrity of a program image before writing it to flash. But CRCs can be difficult to understand and tricky to implement. The first time I attempted to write CRC code from scratch I failed once. Then twice. Then three times. Eventually I gave up and used an existing library. I consider myself intelligent: I got A's...
Energia - program a TI MSP430 using Arduino sketches
TI MSP430 LaunchpadI started tinkering with microcontroller a couple of years ago with an Arduino Uno. I had a little experience with C, so programming in the Arduino environment has been relatively easy and straightforward for me. My code is not necessarily elegant or efficient, but I can usually figure out how to make an Arduino do what I want it to do eventually. A lot of credit to the Arduino userbase, as it is very easy to figure most things out with a quick Google...
Coding Step 3 - High-Level Requirements
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2- Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
If this series of articles has been light on one thing it's 'coding'. If it's been light on two things the second is 'embedded'. In three articles I haven't gotten past Hello World on a desktop PC. That changes (slowly) with this article. In this article I'll...
Introduction to Microcontrollers - More On GPIO
Now that we have our LED Blinky program nailed down, it's time to look more closely at outputs, add button/switch inputs, and work with reading inputs and driving outputs based on those inputs.
It's ON - No, It's OFF - No, It's ON...I have to confess, I cheated. Well, let's say I glossed over something very important. In our LED Blinky program, we never cared about whether an output '1' or an output '0' turned on the LED. Since we were just...
Coding - Step 0: Setting Up a Development Environment
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
You can easily find a million articles out there discussing compiler nuances, weighing the pros and cons of various data structures or discussing the optimization of databases. Those sorts of articles are fascinating reads for advanced programmers but...
Introduction to Microcontrollers - Adding Some Real-World Hardware
When 2 LEDs Just Don't Cut It AnymoreSo far, we've done everything in this series using two LEDs and one button. I'm guessing that the thrill of blinking an LED has worn off by now, hard as that is to imagine. What's more, we've just about reached the limits of what we can learn with such limited I/O. We have come to the point where we need to add some hardware to our setup to continue with additional concepts and microcontroller...
Using XML to describe embedded devices (and speak to them)
This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.
The challengeAssume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:
How to Arduino - a video toolbox
I've begun producing a new series of video tutorials for the hobbyist new to the Arduino or microcontrollers in general. My videos are very pragmatic - I prefer to answer the question "what is the quickest, simplest and most affordable way to accomplish this?". The videos are meant to be a quick source of "how to" knowledge for the hobbyist that is using an LCD display, ultrasonic sensor or accelerometer for the first time, for example. I hope you enjoy this series of...
Real-time clocks: Does anybody really know what time it is?
We recently started writing software to make use of a real-time clock IC, and found to our chagrin that the chip was missing a rather useful function, namely elapsed time in seconds since the standard epoch (January 1, 1970, midnight UTC).Let me back up a second.A real-time clock/calendar (RTC) is a micropower chip that has an oscillator on it that keeps counting time, independent of main system power. Usually this is done with a lithium battery that can power the RTC for years, so that even...
C++ on microcontrollers 2 - LPCXpresso, LPC-link, Code Sourcery, lpc21isp, linkerscript, LPC1114 startup
previous parts: 1
This blog series is about the use of C++ for modern microcontrollers. My plan is to show the gradual development of a basic I/O library. I will introduce the object-oriented C++ features that are used step by step, to provide a gentle yet practical introduction into C++ for C programmers. Reader input is very much appreciated, you might even steer me in the direction you find most interesting.
I teach my students that...
Energia - program a TI MSP430 using Arduino sketches
TI MSP430 LaunchpadI started tinkering with microcontroller a couple of years ago with an Arduino Uno. I had a little experience with C, so programming in the Arduino environment has been relatively easy and straightforward for me. My code is not necessarily elegant or efficient, but I can usually figure out how to make an Arduino do what I want it to do eventually. A lot of credit to the Arduino userbase, as it is very easy to figure most things out with a quick Google...
Introduction to Microcontrollers - More Timers and Displays
Building Your World Around TimersBy now you have seen four different ways to use timers in your programs. Next we will look at some ways to produce the effect of multiple parallel streams of work in your program with the help of timers. This effect is only an appearance, not a reality, since a single microcontroller (one core) can only run a single thread of code. However, since microcontrollers are so fast in relation to a great many of the tasks to...
Favorite Tools: C++11 std::array
Many embedded software and firmware projects must be developed to high standards of reliability. To meet these reliability requirements, firmware project teams will consider many design tradeoffs. For example, an engineering team may avoid or outright ban the use of dynamic memory allocation, a feature typically accessed via the C library call "malloc" or the C++ allocator "new". When authoring software under such...
Coding Step 2 - Source Control
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
When I first started out in programming, version control was not an introductory topic. Not in the least because it required a 'server' (ie, a computer which a teenaged me couldn't afford) but because it seemed difficult and only useful to teams rather than...
