Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.
Mutex vs. Semaphores – Part 2: The Mutex & Mutual Exclusion Problems
Mutexes tackle many semaphore pitfalls by enforcing ownership and pairing lock and unlock operations, making mutual exclusion safer in RTOS code. This post explains how ownership enables recursion, priority inheritance and death detection, and why mutexes do not automatically solve circular deadlock or non-cooperative access. Read on for practical protocols such as Priority Inheritance and Priority Ceiling and a brief note on monitors.
Mutex vs. Semaphore - Part 1
Most forum answers get the semaphore versus mutex debate wrong. This post traces semaphores back to Dijkstra and Scholten, explains the difference between binary and counting semaphores, and highlights runtime hazards such as accidental release, recursive and task-death deadlocks, priority inversion, and misuse as signals. Read if you want to avoid common concurrency pitfalls in RTOS code.
Mutex vs. Semaphores – Part 2: The Mutex & Mutual Exclusion Problems
Mutexes tackle many semaphore pitfalls by enforcing ownership and pairing lock and unlock operations, making mutual exclusion safer in RTOS code. This post explains how ownership enables recursion, priority inheritance and death detection, and why mutexes do not automatically solve circular deadlock or non-cooperative access. Read on for practical protocols such as Priority Inheritance and Priority Ceiling and a brief note on monitors.
Mutex vs. Semaphore - Part 1
Most forum answers get the semaphore versus mutex debate wrong. This post traces semaphores back to Dijkstra and Scholten, explains the difference between binary and counting semaphores, and highlights runtime hazards such as accidental release, recursive and task-death deadlocks, priority inversion, and misuse as signals. Read if you want to avoid common concurrency pitfalls in RTOS code.
Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.
Mutex vs. Semaphore - Part 1
Most forum answers get the semaphore versus mutex debate wrong. This post traces semaphores back to Dijkstra and Scholten, explains the difference between binary and counting semaphores, and highlights runtime hazards such as accidental release, recursive and task-death deadlocks, priority inversion, and misuse as signals. Read if you want to avoid common concurrency pitfalls in RTOS code.
Mutex vs. Semaphores – Part 2: The Mutex & Mutual Exclusion Problems
Mutexes tackle many semaphore pitfalls by enforcing ownership and pairing lock and unlock operations, making mutual exclusion safer in RTOS code. This post explains how ownership enables recursion, priority inheritance and death detection, and why mutexes do not automatically solve circular deadlock or non-cooperative access. Read on for practical protocols such as Priority Inheritance and Priority Ceiling and a brief note on monitors.
Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.







