Getting Started With Zephyr: DTS vs DTSI vs Overlays
Devicetrees can be daunting for traditional embedded software engineers that are new to Zephyr. In this blog post, I address these fears and show how navigating Devicetrees can be much easier if you understand that they represent the layered structure of the underlying hardware.
Getting Started With Zephyr: Using GDB To Fix a Driver Bug
In this blog post, I show how to use GDB to debug an issue encountered with a TSL2591 light sensor driver in Zephyr. The fix was submitted and successfully incorporated into The Zephyr Project.
C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL)
In C to C++, we've been exploring how to transition from a C developer to a C++ developer when working in embedded system. In this post, we will explore how to leverage classes to create hardware abstraction layers (HAL). You'll learn about the various inheritance mechanisms, what an virtual function is, and how to create an abstract class.
The three laws of safe embedded systems
This short article is part of an ongoing series in which I aim to explore some techniques that may be useful for developers and organisations that are beginning their first safety-related embedded project.
NULL pointer protection with ARM Cortex-M MPU
This post explains how you can set up the ARM Cortex-M MPU (Memory Protection Unit) to protect thy code from dragons, demons, core dumps, and numberless other foul creatures awaiting thee after thou dereference the NULL pointer.
Hidden Gems from the Embedded Online Conference Archives - Part 3
Jack Ganssle shows us what we can learn by studying previous failures - and why this is essential for anyone working in embedded systems.
Linear Feedback Shift Registers for the Uninitiated, Part XV: Error Detection and Correction
Lost Secrets of the H-Bridge, Part V: Gate Drives for Dummies
Learn the most important issues in power MOSFET and IGBT gate drives: - Transistor behavior during switching - Calculating turn-on and turn-off times - Passive components used between gate drive IC and transistor - Reverse recovery - Capacitively-coupled spurious turn-on - Factors that influence a good choice of turn-on and turn-off times - Gate drive supply voltage management - Bootstrap gate drives - Design issues impacting reliability
Hidden Gems from the Embedded Online Conference Archives - Part 2
A look back at a deep dive into the Mars Perseverance flight software from one of the technical leads at JPL.
How to Achieve Deterministic Behavior in Real-Time Embedded Systems
Ensuring deterministic behavior in real-time embedded systems is paramount for their reliability and performance. The ability to predict precisely how a system will respond to various inputs at any given time is crucial in critical applications such as medical devices, aerospace systems, and automotive safety mechanisms. Achieving deterministic behavior involves meticulous design, stringent testing, and adherence to strict timing constraints.
Hidden Gems from the Embedded Online Conference Archives - Part 3
Jack Ganssle shows us what we can learn by studying previous failures - and why this is essential for anyone working in embedded systems.
Vintage multi-core and “so long”
A personal and historical perspective on multi-core system design.
Working with Microchip PIC 8-bit Interrupts
This fifth and final post of the Getting Started with Microchip PIC 8 Bit Development series looks at interrupts on 8-bit PIC microcontrollers. After a review of basic interrupt functionality, actual implementation is explored through implementation of a four bit counter driven via Timer0 interrupts whose value is displayed through four LEDs on Microchip's Curiosity HPC Development Board.
Hidden Gems from the Embedded Online Conference Archives - Part 2
A look back at a deep dive into the Mars Perseverance flight software from one of the technical leads at JPL.
Hidden Gems from the Embedded Online Conference Archives - Part 1
Discussion of a "hidden gem" from the Embedded Online Conference archives!
Optimizing Hardware Design: Reducing Iterations with DSM
Often, product teams curate feature roadmaps that fail to account for the interdependencies in product components. For this article, I wrote about how system architecture tools like Design(dependency) Structure matrix (DSM) can be used to evaluate feature roadmaps to avoid the purgatory of change propagation and accompanying endless Iteration loops. These iteration loops are sometimes affordable (manageable) in software development (Agile saves lives), but for hardware teams - especially small product teams and startups - the lost time, and money is the stuff of which product graves are made.
3 Tips for Developing Embedded Systems with AI
Explore how to leverage AI in developing embedded systems with three practical tips, learn why documenting your workflows, supercharging testing and debugging, and adopting AI-assisted code generation can save time, reduce errors, and boost performance in your projects, and discover actionable insights to streamline development in resource-constrained environments, this blog explains how to prepare for AI integration while keeping the expertise of experienced engineers intact, offering real-world examples that show how even incremental AI adoption can revolutionize your development process, whether you’re new to AI or seeking to enhance existing practices, these strategies provide a clear roadmap to build smarter, more efficient embedded systems using AI.
Static or static
The keyword static in C and C++ has multiple uses, which are not always well understood.
Analog-to-Digital Confusion: Pitfalls of Driving an ADC
Imagine the following scenario:You're a successful engineer (sounds nice, doesn't it!) working on a project with three or four circuit boards. More than even you can handle, so you give one of them over to your coworker Wayne to design....
Introduction to Microcontrollers - Beginnings
Welcome to this Introduction to Microcontroller Programming tutorial series. If you are looking to learn the basics of embedded programming for microcontrollers (and a bit of embedded hardware design as well), I hope these tutorials will help you...
Embedded Systems Roadmaps
What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.
In Memoriam: Frederick P. Brooks, Jr. and The Mythical Man-Month
It is with some sadness that I have read that Fred Brooks has passed away. Brooks (1931 - 2022) worked at IBM and managed a large team developing the IBM System/360 computers in the early 1960s. Brooks was thirty years old at the start of...
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
Simple C++ State Machine Engine
When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.
Elliptic Curve Cryptography - Basic Math
An introduction to the math of elliptic curves for cryptography. Covers the basic equations of points on an elliptic curve and the concept of point addition as well as multiplication.
Modern C++ in Embedded Development: (Don't Fear) The ++
While C is still the language of choice for embedded development, the adoption of C++ has grown steadily. Yet, reservations about dynamic memory allocation and fears of unnecessary code bloat have kept many in the C camp. This discourse aims to explore the intricacies of employing C++ in embedded systems, negotiating the issues of dynamic memory allocation, and exploiting the benefits of C++ offerings like std::array and constexpr. Moreover, it ventures into the details of the zero-overhead principle and the nuanced distinctions between C and C++. The takeaway? Armed with the right knowledge and a careful approach, C++ can indeed serve as a powerful, safer, and more efficient tool for embedded development.
Soft Skills For Embedded Systems Software Developers
Contents: Introduction The Skills Interpersonal Tips For Interpersonal Skills Communications Tips For Speaking Tips For Writing Tips For Diagramming Time Management Tips For Time Management Deep Focus Tips For Deep...
Ten Little Algorithms, Part 3: Welford's Method (and Friends)
Other articles in this series: Part 1: Russian Peasant Multiplication Part 2: The Single-Pole Low-Pass Filter Last time we talked about a low-pass filter, and we saw that a one-line algorithm could filter out high-frequency noise, and...







