Stand-by or boot-up
Many factors affect the usability of devices - a key one is how long it takes to start up.
Write Better Code with Block Diagrams and Flowcharts
Reading and writing code without architectural diagrams is like trying to follow complex instructions without any explanatory pictures: nigh impossible! By taking the time to draw out the block diagrams and flowcharts for your code, you can help identify problems before they arise and make your code easier to design, write, test, and debug. In this article, I'll briefly justify the importance of architectural drawings such as block diagrams and flowcharts and then teach you what they are and how to draw them. Using two simple examples, you'll see first-hand how these drawings can significantly amplify your understanding of a piece of code. Additionally, I'll give you a few tips for how to implement each drawing once you've completed it and I'll share with you a few neat tools to help you complete your next set of drawings.
Memory Mapped I/O in C
Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.
Here Comes The Noise!
Noise. That awful thing which nobody wants that most sadly never learn about. It's time to change that with this blog post.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
7 Essential Steps for Reducing Power Consumption in Embedded Devices
Reducing the amount of power your embedded device is consuming is not trivial. With so many devices moving to battery operations today, maximizing battery life can be the difference between a happy, raving customer and an unhappy one that ruins your company's reputation. This post explores seven steps for optimizing your embedded systems' power consumption. You'll gain insights into the steps and techniques necessary along with receiving a few resources to help you on your journey.
Parlez vous Fortran?
A look at the variety of programming languages that are [or have been] used for embedded and some thoughts on the future possibilities.
Lost Secrets of the H-Bridge, Part V: Gate Drives for Dummies
Learn the most important issues in power MOSFET and IGBT gate drives: - Transistor behavior during switching - Calculating turn-on and turn-off times - Passive components used between gate drive IC and transistor - Reverse recovery - Capacitively-coupled spurious turn-on - Factors that influence a good choice of turn-on and turn-off times - Gate drive supply voltage management - Bootstrap gate drives - Design issues impacting reliability
Embedded Systems Roadmaps
What skills should every embedded systems engineer have? What should you study next to improve yourself as an embedded systems engineer? In this article I'll share with you a few lists from well-respected sources that seek to answer these questions, with the hope of helping provide you a path to mastery. Whether you've only just finished your first Arduino project or you've been building embedded systems for decades, I believe there's something in here for everyone to help improve themselves as embedded systems engineers.
Getting Started With Zephyr: Kconfig
In this blog post, we briefly look at Kconfig, one of the core pieces of the Zephyr infrastructure. Kconfig allows embedded software developers to turn specific subsystems on or off within Zephyr efficiently and control their behavior. We also learn how we can practically use Kconfig to control the features of our application using the two most common mechanisms.
C to C++: 3 Reasons to Migrate
I’ve recently written several blogs that have set the stage with a simple premise: The C programming language no longer provides embedded software developers the tools they need to develop embedded software throughout the full software stack....
Soft Skills For Embedded Systems Software Developers
Contents: Introduction The Skills Interpersonal Tips For Interpersonal Skills Communications Tips For Speaking Tips For Writing Tips For Diagramming Time Management Tips For Time Management Deep Focus Tips For Deep...
Analyzing the Linker Map file with a little help from the ELF and the DWARF
When you're writing firmware, there always comes a time when you need to check the resources consumed by your efforts - perhaps because you're running out of RAM or Flash or you want to optimize something. The map file generated by your linker is...
Graphical medicine
Although an appealing user interface is a good option for any device, in medical applications it can be a life saver.
Simulating Your Embedded Project on Your Computer (Part 2)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In the last article, I showed you how to use the terminal (i.e. printf/getchar) to easily make a completely functional simulation. In this article, we'll take simulation to the next level, either in terms of realism (by using virtual hardware) or in terms of user experience (by using a GUI to simulate our hardware, instead of using the terminal).
Getting Started With Zephyr: Writing Data to EEPROM
In this blog post, I show how to implement a Zephyr application to interact with EEPROM. I show how the Zephyr device driver model allows application writers to be free of the underlying implementation details. Unfortunately, the application didn't work as expected, and I'm still troubleshooting the cause.
Getting Started With Zephyr: Devicetree Bndings
This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.