Linear Feedback Shift Registers for the Uninitiated, Part XVII: Reverse-Engineering the CRC
You Don't Need an RTOS (Part 1)
In this first article, we'll compare our two contenders, the superloop and the RTOS. We'll define a few terms that help us describe exactly what functions a scheduler does and why an RTOS can help make certain systems work that wouldn't with a superloop. By the end of this article, you'll be able to: - Measure or calculate the deadlines, periods, and worst-case execution times for each task in your system, - Determine, using either a response-time analysis or a utilization test, if that set of tasks is schedulable using either a superloop or an RTOS, and - Assign RTOS task priorities optimally.
Data Types for Control & DSP
There's a lot of information out there on what data types to use for digital signal processing, but there's also a lot of confusion, so the topic bears repeating.I recently posted an entry on PID control. In that article I glossed over the data...
Static or static
The keyword static in C and C++ has multiple uses, which are not always well understood.
Mutex vs. Semaphore - Part 1
It never ceases to amaze me how often I see postings in forums asking the difference between a semaphore and a mutex. Probably what baffles me more is that over 90% of the time the responses given are either incorrect or missing the key...
Creating a Hardware Abstraction Layer (HAL) in C
In my last post, C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL), I discussed how vital hardware abstraction layers are and how to use a C++ abstract interface to create them. You may be thinking, that’s great for C++, but I work in C! How do I create a HAL that can easily swap in and out different drivers? In today’s post, I will walk through exactly how to do that while using the I2C bus as an example.
Cutting Through the Confusion with ARM Cortex-M Interrupt Priorities
The insanely popular ARM Cortex-M processor offers very versatile interrupt priority management, but unfortunately, the multiple priority numbering conventions used in managing the interrupt priorities are often counter-intuitive, inconsistent,...
Project Log: Pixelblaze Christmas Lights
Festive fun and the hacker spirit combine in my janky attempt to adorn my house with addressable LEDs! In this post, I show you how I used a Pixelblaze and a cheap strip of WS2811 RGB LEDs (and not a little bit of hot glue and paper clips) to make a super cool set of Christmas lights.
Getting Started With Zephyr: DTS vs DTSI vs Overlays
Devicetrees can be daunting for traditional embedded software engineers that are new to Zephyr. In this blog post, I address these fears and show how navigating Devicetrees can be much easier if you understand that they represent the layered structure of the underlying hardware.
Breaking AES with an Oscilloscope
AES is a powerful encryption algorithm that protects some our most important secrets. But did you know that many devices are inadvertently leaking the value of their private key through their power pins?! Join me in this special preview of my upcoming workshop at the Embedded Systems Summit (14-16 October 2025 in San Jose, CA) as we explore the world of hardware security and discover just how easy it could be to break AES encryption with only an oscilloscope and some math.
Why Containers Are the Cheat Code for Embedded DevOps
Embedded software teams have long accepted toolchain setup as “part of the job,” but it’s a hidden productivity killer. Manual installs waste days, slow onboarding, and derail CI pipelines with “works on my machine” issues. While enterprise software solved this years ago with containerization, many embedded teams are still stuck replicating fragile environments. Containers offer a proven fix: a portable, reproducible build environment that works identically on laptops and CI servers. No brittle scripts, mismatched versions, or wasted time—just code that builds. IAR has gone further by delivering pre-built, performance-tuned Docker images for Arm, RISC-V, and Renesas architectures, ready for GitHub Actions and CI/CD pipelines. For regulated industries, containers simplify audits and compliance by enabling validation once and reuse everywhere. The result: faster onboarding, consistent builds, and stronger safety assurance. Containers aren’t a luxury—they’re the cheat code embedded teams need to modernize DevOps and compete effectively.
Getting Started With Zephyr: Using GDB To Fix a Driver Bug
In this blog post, I show how to use GDB to debug an issue encountered with a TSL2591 light sensor driver in Zephyr. The fix was submitted and successfully incorporated into The Zephyr Project.
Better Hardware Design Decisions, Faster: A Lean Team’s Guide to MDO
As design complexity grows, siloed decision-making often leads to late-stage surprises, costly rework, and missed opportunities for optimization. Multidisciplinary Design Optimization (MDO) offers a structured approach to solving this by enabling teams to evaluate trade-offs and impacts across the full system—before implementation begins. Traditionally used in large, high-budget industries like aerospace, MDO is now within reach for lean teams, thanks to more accessible modeling tools and an urgent need for tighter collaboration. This article outlines how small hardware teams can adopt MDO in a practical way—starting simple, integrating key models early, and building toward a culture of systems thinking. The result is better design decisions, faster development, and more robust, manufacturable products—with fewer surprises along the way.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
How to Estimate Encoder Velocity Without Making Stupid Mistakes: Part II (Tracking Loops and PLLs)
Yeeehah! Finally we're ready to tackle some more clever ways to figure out the velocity of a position encoder. In part I, we looked at the basics of velocity estimation. Then in my last article, I talked a little about what's necessary to...
Memory Mapped I/O in C
Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.
The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
C to C++: Bridging the Gap from C Structures to Classes
In our last post, C to C++: Proven Techniques for Embedded Systems Transformation, we started to discuss the different ways that C++ can be used to write embedded software. You saw that there is no reason to be overwhelmed by trying to adopt...
Creating a Hardware Abstraction Layer (HAL) in C
In my last post, C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL), I discussed how vital hardware abstraction layers are and how to use a C++ abstract interface to create them. You may be thinking, that’s great for C++, but I work in C! How do I create a HAL that can easily swap in and out different drivers? In today’s post, I will walk through exactly how to do that while using the I2C bus as an example.
C to C++: 3 Reasons to Migrate
I’ve recently written several blogs that have set the stage with a simple premise: The C programming language no longer provides embedded software developers the tools they need to develop embedded software throughout the full software stack....
Learning Rust For Embedded Systems
The Motivational PortionBased on recommendations from Kevin Nause, the VolksEEG project is considering using Rust as the embedded system programming language. So I've been off on a tear skimming books and e-books and watching videos at 2x to...
Modern C++ in Embedded Development: (Don't Fear) The ++
While C is still the language of choice for embedded development, the adoption of C++ has grown steadily. Yet, reservations about dynamic memory allocation and fears of unnecessary code bloat have kept many in the C camp. This discourse aims to explore the intricacies of employing C++ in embedded systems, negotiating the issues of dynamic memory allocation, and exploiting the benefits of C++ offerings like std::array and constexpr. Moreover, it ventures into the details of the zero-overhead principle and the nuanced distinctions between C and C++. The takeaway? Armed with the right knowledge and a careful approach, C++ can indeed serve as a powerful, safer, and more efficient tool for embedded development.
Ten Little Algorithms, Part 3: Welford's Method (and Friends)
Other articles in this series: Part 1: Russian Peasant Multiplication Part 2: The Single-Pole Low-Pass Filter Last time we talked about a low-pass filter, and we saw that a one-line algorithm could filter out high-frequency noise, and...







