EmbeddedRelated.com

++i and i++ : what’s the difference?

Colin WallsColin Walls January 25, 20242 comments

Although the ++ and -- operators are well known, there are facets of their operation and implementation that are less familiar to many developers.


The Asimov Protocol

Ido GendelIdo Gendel January 4, 2024

While the Internet is choke-full of explanations of basic data communication protocols, very little is said about the higher levels of packing, formatting, and exchanging information in a useful and practical way. This less-charted land is still fraught with strange problems, whose solutions may be found in strange places – in this example, a very short, 60 years old Science Fiction story.


Embedded Developer’s New Year’s Resolution

Amar MahmutbegovicAmar Mahmutbegovic December 21, 2023

Use the holiday pause to turn vague intentions into a practical embedded skills plan for the coming year. This post lays out concrete resolutions: adopt modern software design practices, pick up a modern language like C++ or Rust, and learn when to use RTOS, cooperative schedulers, or Zephyr. Small, focused improvements will pay off across firmware projects.


My TDD Journey Started Dec 6, 1999

James GrenningJames Grenning December 6, 2023

My story of learning Test-Driven Development started 23 years ago today. TDD has helped me exercise my code well before there is target hardware to run on. TDD helps me prevent defects. It can help you too.


More than just a pretty face - a good UI is essential

Colin WallsColin Walls November 30, 20231 comment

A user interface can make or break a device - determining its success in the marketplace. With careful design, the UI can make the product compelling and result in a high level of satisfaction from new and experienced users.


Lightweight C++ Error-Codes Handling

Massimiliano PaganiMassimiliano Pagani November 16, 20232 comments

The traditional C++ approach to error handling tends to distinguish the happy path from the unhappy path. This makes handling errors hard (or at least boring) to write and hard to read. In this post, I present a technique based on chaining operations that merges the happy and the unhappy paths. Thanks to C++ template and inlining the proposed technique is lightweight and can be used proficiently for embedded software.


Flood Fill, or: The Joy of Resource Constraints

Ido GendelIdo Gendel November 13, 2023

When transferred from the PC world to a microcontroller, a famous, tried-and-true graphics algorithm is no longer viable. The challenge of creating an alternative under severe resource constraints is an intriguing puzzle, the kind that keeps embedded development fun and interesting.


Embedded Systems Co-design for Object Recognition: A Synergistic Approach

Charu PandeCharu Pande November 4, 2023

Embedded systems co-design for object recognition is essential for real-time image analysis and environmental sensing across various sectors. This methodology harmonizes hardware and software to optimize efficiency and performance. It relies on hardware accelerators, customized neural network architectures, memory hierarchy optimization, and power management to achieve benefits like enhanced performance, lower latency, energy efficiency, real-time responsiveness, and resource optimization. While challenges exist, co-designed systems find applications in consumer electronics, smart cameras, industrial automation, healthcare, and autonomous vehicles, revolutionizing these industries. As technology advances, co-design will continue to shape the future of intelligent embedded systems, making the world safer and more efficient.


Software is free and can right any wrong

Colin WallsColin Walls October 26, 2023

Software changes are so much easier than hardware modifications, so the temptation is always to take this approach to fixing bugs. This may not always be a good idea.


Modern C++ in embedded development: Static Classes

Amar MahmutbegovicAmar Mahmutbegovic October 25, 20232 comments

Static classes give embedded C++ developers a clear way to group module functions while preventing accidental instantiation. This post shows how to implement C#-style static classes in C++ by deleting the default constructor, then use templates and C++20 concepts to make firmware business logic platform independent and type safe. It also covers testability techniques, including mock wrappers for unavoidable static state.


Donald Knuth Is the Root of All Premature Optimization

Jason SachsJason Sachs April 17, 20172 comments

Knuth's famous line "premature optimization is the root of all evil" has turned into a blunt rule on forums, Jason Sachs argues, and that overuse masks important nuance. He walks through concrete embedded examples, from dsPIC33E floating-point timings to an ROI analysis in the Kittens Game and a continuous optimization toy problem, to show when to measure, when to speculate, and why profilers can mislead.


Energia - program a TI MSP430 using Arduino sketches

Lonnie HoneycuttLonnie Honeycutt November 5, 20131 comment

Energia brings Arduino simplicity to TI's MSP430, turning a fiddly toolchain into a sketch-based workflow you already know. Lonnie Honeycutt walks through why the Launchpad is a great low-cost dev option, outlines supported MSP430 families and caveats like 3.3 volt I/O, and shows a Halloween LED jack-o-lantern sketch to prove how quickly you can get blinking LEDs.


Using XML to describe embedded devices (and speak to them)

Martin StrubelMartin Strubel October 12, 20111 comment

Make embedded devices tell you what they can do. Martin Strubel shows how to use XML and XSLT with the DClib/netpp framework to describe hardware, map registers into abstract properties, and auto-generate compact C, documentation, and VHDL. The netpp property protocol then lets you probe, query, and control those properties over TCP, UDP, or other transports, simplifying test benches and multi-device families.


Important Programming Concepts (Even on Embedded Systems) Part III: Volatility

Jason SachsJason Sachs October 10, 2014

Jason Sachs takes volatility out of the basement and into practical embedded programming. He shows why data that can change outside your thread of control breaks assumptions, how the volatile qualifier in C/C++ and Java affects compiler and CPU behavior, and when to prefer shadow registers, locks, or proper concurrency libraries instead of ad hoc volatile usage.


C to C++: Bridging the Gap from C Structures to Classes

Jacob BeningoJacob Beningo May 23, 20238 comments

Jacob Beningo walks through a practical, beginner-friendly path from C structures to C++ classes for embedded systems, using an LED example to make the ideas concrete. You will see how function pointers in C approximate methods, how C++ structs and classes let you place methods with data, and how access specifiers and constructors improve encapsulation and initialization. This gives a low-risk way to start adopting C++ features.


Introduction to Microcontrollers - More Timers and Displays

Mike SilvaMike Silva October 15, 20133 comments

Mike Silva walks through using a single hardware timer to create the illusion of parallel tasks, combining a millisecond tick, deadline checks, and a cyclic executive to run time-driven and event-driven work. He shows safe deadline code that handles timer rollover and ISR races, and provides practical STM32 examples including SysTick-driven delays, atomic GPIO BSRR writes for LCD control, and a button-driven display demo.


Linear Feedback Shift Registers for the Uninitiated, Part II: libgf2 and Primitive Polynomials

Jason SachsJason Sachs July 17, 2017

Jason Sachs digs into practical finite-field arithmetic for LFSRs, using his libgf2 Python library as the hands-on guide. He shows how to test whether a polynomial is primitive, why that matters for maximal-length sequences, and how the library implements addition, multiplication, exponentiation, and shifts over GF(2). The post is both a math refresher and a code walkthrough for engineers who want to compute with LFSRs instead of just talk about them.


Coding - Step 0: Setting Up a Development Environment

Stephen FriederichsStephen Friederichs November 25, 20145 comments

Stephen Friederichs walks through setting up a minimal C development environment without an IDE, focusing on Windows. He explains why learning command-line toolchains matters, recommends GCC and Make as a durable base, and gives step-by-step MinGW installation and PATH configuration plus editor suggestions. The guide gets you compiling with mingw32-make and gcc so you can move on to makefiles and project structure.


Linear Feedback Shift Registers for the Uninitiated, Part VII: LFSR Implementations, Idiomatic C, and Compiler Explorer

Jason SachsJason Sachs November 13, 20171 comment

Jason Sachs takes LFSR theory back to real hardware, showing multiple C implementations and dsPIC33E assembly to squeeze cycles out of Galois LFSR updates. He digs into idiomatic C pitfalls like rotate idioms, demonstrates tricks using unions and 16/32-bit views, and shows when inline assembly with SL/RLC and conditional-skip instructions pays off. The article also uses Compiler Explorer and supplies an MPLAB X test harness for verification.


Creating a GPIO HAL and Driver in C

Jacob BeningoJacob Beningo February 28, 20241 comment

Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.