The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
When a Mongoose met a MicroPython, part I
This is more a framework than an actual application, with it you can integrate MicroPython and Cesanta's Mongoose.
Mongoose runs when called by MicroPython and is able to run Python functions as callbacks for the events you decide in your event handler. The code is completely written in C, except for the example Python callback functions, of course. To try it, you can just build this example on a Linux machine, and, with just a small tweak, you can also run it on any ESP32 board.
Getting Started With CUDA C on an Nvidia Jetson: GPU Architecture
In the previous blog post (Getting Started With CUDA C on Jetson Nvidia: Hello CUDA World!) I showed how to develop applications targeted at a GPU on a Nvidia Jetson Nano. As we observed in that blog post, performing a calculation on a 1-D array on a GPU had no performance benefit compared to a traditional CPU implementation, even on an array with many elements. In this blog post, we will learn about the GPU architecture to better explain the behavior and to understand the applications where a GPU shines (hint: it has to do with graphics).
Understanding Microchip 8-bit PIC Configuration
The second post of a five part series picks up getting started developing with Microchip 8-bit PIC Microcontroller by examining the how and why of processor configuration. Topics discussed include selecting the oscillator to use during processor startup and refining the configuration once the application starts. A walk through of the code generated by the Microchip IDE provides a concrete example of the specific Configuration Word and SFR values needed to configure the project specific clock configuration.
C to C++: Templates and Generics – Supercharging Type Flexibility
"C to C++: Templates and Generics – Supercharging Type Flexibility" illuminates the rigidity of C when managing multiple types and the confusion of code replication or macro complexity. In contrast, C++ offers templates, acting as type-agnostic blueprints for classes and functions, which allows for the creation of versatile and reusable code without redundancy. By using templates, developers can define operations like add once and apply them to any data type, simplifying codebases significantly. Generics further this concept, enabling a single code structure to handle diverse data types efficiently—a boon for embedded systems where operations must be performed on varying data, yet code efficiency is critical due to resource limitations. The blog walks through practical applications, showcasing how templates streamline processes and ensure type safety with static_assert, all while weighing the pros and cons of their use in embedded software, advocating for careful practice to harness their full potential.
Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine
When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.
Getting Started With CUDA C on an Nvidia Jetson: Hello CUDA World!
In this blog post, I introduce CUDA, which is a framework designed to allow developers to take advantage of Nvidia's GPU hardware acceleration to efficiently implement certain type of applications. I demonstrate an implementation to perform vector addition using CUDA C and compare it against the traditional implementation in "regular" C.
Creating a GPIO HAL and Driver in C
Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.
Finite State Machines (FSM) in Embedded Systems (Part 1) - There's a State in This Machine!
An introduction to state machines and their implementation. Working from an intuitive definition of the state machine concept, we will start with a straightforward implementation then we evolve it into a more robust and engineered solution.
++i and i++ : what’s the difference?
Although the ++ and -- operators are well known, there are facets of their operation and implementation that are less familiar to many developers.
Practical CRCs for Embedded Systems
Stephen Friederichs shows a practical way to get correct CRC code quickly by using PyCRC to generate C implementations, then verifying them on the desktop and an AVR ATMega328P. The post walks through the common generation algorithms, how to self-test with the standard "123456789" check value, and a real timing comparison that exposes the speed versus memory tradeoffs for embedded systems.
Learning Rust For Embedded Systems
Rust eliminates whole classes of memory and concurrency bugs, making it a compelling choice for embedded projects, and the author recommends it for the VolksEEG project after a rapid evaluation. The post connects Rust fundamentals such as ownership and borrowing, RAII, traits, and unsafe blocks to familiar embedded patterns. It also provides a curated on-ramp of videos, books, and tools like Cargo, RTIC, and probe-rs to get hands-on quickly.
Can an RTOS be really real-time?
Real-Time Operating Systems are meant for real-time applications. But with conventional shared-state concurrency and blocking, can you honestly know the worst-case execution time of an RTOS thread?
Are We Shooting Ourselves in the Foot with Stack Overflow?
Most traditional, beaten-path memory layouts allocate the stack space above the data sections in RAM, even though the stack grows “down” (towards the lower memory addresses) in most embedded processors. This arrangement puts your program data in the path of destruction of a stack overflow. In other words, you violate the first Gun Safety Rule (ALWAYS keep the gun pointed in a safe direction!) and you end up shooting yourself in the foot. This article shows how to locate the stack at the BEGINNING of RAM and thus point it in the "safe" direction.
Modern C++ in embedded development: Static Classes
Static classes give embedded C++ developers a clear way to group module functions while preventing accidental instantiation. This post shows how to implement C#-style static classes in C++ by deleting the default constructor, then use templates and C++20 concepts to make firmware business logic platform independent and type safe. It also covers testability techniques, including mock wrappers for unavoidable static state.
Creating a GPIO HAL and Driver in C
Creating a GPIO Hardware Abstraction Layer (HAL) in C allows for flexible microcontroller interfacing, overcoming the challenge of variability across silicon vendors. This method involves reviewing datasheets, identifying features, designing interfaces, and iterative development, as detailed in the "Reusable Firmware" process. A simplified approach prioritizes essential functions like initialization and read/write operations, showcased through a minimal interface example. The post also highlights the use of AI to expedite HAL generation. A detailed GPIO HAL version is provided, featuring extended capabilities and facilitating driver connection through direct assignments or wrappers. The significance of a configuration table for adaptable peripheral setup is emphasized. Ultimately, the blog illustrates the ease and scalability of developing a GPIO HAL and driver in C, promoting hardware-independent and extensible code for various interfaces, such as SPI, I2C, PWM, and timers, underscoring the abstraction benefits.
Unit Tests for Embedded Code
Unit tests are one of the most effective ways to catch logic bugs early and protect embedded firmware against regressions. Stephen Friederichs explains why unit testing matters for microcontroller code, when to test, and the trade-offs between on-target and hosted approaches, with practical advice on stubbing, using the Check framework, simulators, and coverage tools to make testing realistic for embedded projects.
C to C++: 5 Tips for Refactoring C Code into C++
The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references
C to C++: 3 Proven Techniques for Embedded Systems Transformation
Jacob Beningo lays out a pragmatic, low-risk path for embedded teams to start using C++ without adding bloat or runtime cost. He recommends beginning by treating C++ as a cleaner C with namespaces, constexpr, and smart pointers, then adopting object-oriented design with composition, and finally introducing templates for static polymorphism where it makes sense. The post focuses on practical guardrails for resource-constrained firmware.
Developing software for a safety-related embedded system for the first time
Developing a safety-related embedded product is not the same as writing ordinary firmware, and this article lays out eight practical steps to get you started. Using a washing-machine controller as a running example, it covers scoping, key requirements, hazard analysis, applicable standards, platform and MCU choices, runtime monitoring, and prototyping. The checklist helps teams prepare for verification, testing, and later certification work.
Review: Embedded Software Design: A Practical Approach to Architecture, Processes, and Coding Techniques
Jacob Beningo's Embedded Software Design is a practical, discipline-first guide to building reliable embedded systems. It frames development around a software triad: architecture, Agile/DevOps processes, and coding techniques, with security integrated from the start. The book mixes principles with hands-on recipes and includes appendices that walk through GitLab CI/CD and TDD examples you can reuse on real projects.
Lessons Learned from Embedded Code Reviews (Including Some Surprises)
Jason Sachs recounts a round of motor-controller code reviews and the practical lessons his team learned about quality and tooling. He explains how a simple "ready for review" checklist and automated style checks kept meetings focused on substantive issues, and why choosing the right review tool matters after discovering lost comments in Stash. Read for concrete tips on process, subgit mirroring, vera++, and Upsource.
Best Firmware Architecture Attributes
A poor firmware architecture makes future product variants and team work costly; Dr. Tayyar GUZEL outlines the attributes that avoid that fate. The post emphasizes modularity, low coupling, and encapsulation, and shows how a hardware abstraction layer, blackboard pattern, and CI-based unit testing improve extensibility, portability, and robustness. Practical tips include using setter/getter APIs, Doxygen for dependency graphs, and nightly regression to catch interface breaks early.
Memory Mapped I/O in C
Interacting with memory mapped device registers is at the base of all embedded development. Let's explore what tools the C language - standard of the industry - provide the developer with to face this task.
Simulating Your Embedded Project on Your Computer (Part 1)
Having a simulation of your embedded project is like having a superpower that improves the quality and pace of your development ten times over! To be useful, though, it can't take longer to develop the simulation than it takes to develop the application code and for many simulation techniques "the juice isn't worth the squeeze"! In this two-part blog series, I'll share with you the arguments in favor of simulation (so, hopefully, you too believe in its value) and I'll show you what works (and what doesn't work) to help you to simply, easily, and quickly simulate your embedded project on your computer.
The CRC Wild Goose Chase: PPP Does What?!?!?!
Jason Sachs walks through a CRC rabbit hole and explains why ambiguous CRC names and incomplete specs lead to subtle protocol bugs. He demonstrates how XMODEM and KERMIT variants with a zero initial value can miss dropped leading-zero bytes, praises the X.25 standard for providing test vectors and a clear CRC16 definition, and warns that RFCs that ship only sample code are a poor substitute for a proper specification.
Practical CRCs for Embedded Systems
Stephen Friederichs shows a practical way to get correct CRC code quickly by using PyCRC to generate C implementations, then verifying them on the desktop and an AVR ATMega328P. The post walks through the common generation algorithms, how to self-test with the standard "123456789" check value, and a real timing comparison that exposes the speed versus memory tradeoffs for embedded systems.
C to C++: 3 Reasons to Migrate
Embedded C still powers most devices, but rising system complexity is revealing its limits. In this post Jacob Beningo kicks off a series on moving from C to C++, offering three practical reasons to start the migration now. He argues for an incremental approach that keeps low-level, hardware-dependent code in C while adopting C++ for higher-level, object-oriented application logic so teams can keep shipping during the transition.
3 Tips for Developing Embedded Systems with AI
Explore how to leverage AI in developing embedded systems with three practical tips, learn why documenting your workflows, supercharging testing and debugging, and adopting AI-assisted code generation can save time, reduce errors, and boost performance in your projects, and discover actionable insights to streamline development in resource-constrained environments, this blog explains how to prepare for AI integration while keeping the expertise of experienced engineers intact, offering real-world examples that show how even incremental AI adoption can revolutionize your development process, whether you’re new to AI or seeking to enhance existing practices, these strategies provide a clear roadmap to build smarter, more efficient embedded systems using AI.
Finite State Machines (FSM) in Embedded Systems (Part 2) - Simple C++ State Machine Engine
When implementing state machines in your project it is an advantage to rely on a tried and tested state machine engine. This component is reused for every kind of application and helps the developer focus on the domain part of the software. In this article, the design process that turns a custom C++ code into a finite-state machine engine is fully described with motivations and tradeoffs for each iteration.





















