
Creating a Hardware Abstraction Layer (HAL) in C
In my last post, C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL), I discussed how vital hardware abstraction layers are and how to use a C++ abstract interface to create them. You may be thinking, that’s great for C++, but I work in C! How do I create a HAL that can easily swap in and out different drivers? In today’s post, I will walk through exactly how to do that while using the I2C bus as an example.
Handling Translations in an Embedded Project
A brief walkthrough on how to handle human language translations in a low level C application. Some options are listed, each with advantages and disadvantages laid out.
There are 10 kinds of people in the world
It is useful, in embedded software, to be able to specify values in binary. The C language lacks this facility. In this blog we look at how to fix that.
Embedded Developers, Ditch Your IDEs – Here’s Why!
Ditching your Integrated Development Environment (IDE) temporarily can be a transformative learning experience in embedded development. This post invites you to explore the underpinnings of IDEs by delving into alternative tools and processes like Makefile, CMake, Vim, GDB, and OpenOCD. Understanding these tools can demystify the background operations of IDEs, revealing the intricacies of compiling, linking, and debugging. This journey into the “under the hood” aspects of development is not just about learning new tools, but also about gaining a deeper appreciation for the convenience and efficiency that IDEs provide. By stepping out of your comfort zone and experimenting with these alternatives, you can sharpen your skills, enhance your knowledge, and possibly discover a more tailored and streamlined development experience. Whether you're a novice or a seasoned developer, this exploration promises insights and revelations that can elevate your embedded development journey.
New book on Elliptic Curve Cryptography
New book on Elliptic Curve Cryptography now online. Deep discount for early purchase. Will really appreciate comments on how to improve the book because physical printing won't happen for a few more months. Check it out here: http://mng.bz/D9NA
Getting Started With Zephyr: Devicetree Bindings
This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.
Assembly language is best - except when it isn’t
A look at why writing in C often produces more efficient code than hand-written assembly language.
C to C++: 5 Tips for Refactoring C Code into C++
The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references
Why Should Unit Tests Feel Like Simulations?
Unit tests are designed to test units of software, but what exactly is a unit of software? It can be a function or a method, a class, or even an entire module.
If you're just starting with unit testing, chances are you're testing the implementation of a function or a method. Consequently, if the implementation changes, you must update your tests as well, which can render the entire process pointless. This is often the case with small pieces of code, particularly in embedded development,...
NULL pointer protection with ARM Cortex-M MPU
This post explains how you can set up the ARM Cortex-M MPU (Memory Protection Unit) to protect thy code from dragons, demons, core dumps, and numberless other foul creatures awaiting thee after thou dereference the NULL pointer.
Review: Hands-On RTOS with Microcontrollers
Full disclosure: I was given a free copy of this book for evaluation.
Hands-On RTOS with Microcontrollers: Building real-time embedded systems using FreeRTOS, STM32 MCUs, and SEGGER debug tools by Brian Amos is an outstanding book. It lives up to its name, extremely hands-on and practical, taking you from knowing nothing about RTOS's (Real-Time Operating Systems) up to building real multithreaded embedded system applications running on real hardware.
It uses the ST Micro
C to C++: Templates and Generics – Supercharging Type Flexibility
"C to C++: Templates and Generics – Supercharging Type Flexibility" illuminates the rigidity of C when managing multiple types and the confusion of code replication or macro complexity. In contrast, C++ offers templates, acting as type-agnostic blueprints for classes and functions, which allows for the creation of versatile and reusable code without redundancy. By using templates, developers can define operations like add once and apply them to any data type, simplifying codebases significantly. Generics further this concept, enabling a single code structure to handle diverse data types efficiently—a boon for embedded systems where operations must be performed on varying data, yet code efficiency is critical due to resource limitations. The blog walks through practical applications, showcasing how templates streamline processes and ensure type safety with static_assert, all while weighing the pros and cons of their use in embedded software, advocating for careful practice to harness their full potential.
C to C++: 3 Proven Techniques for Embedded Systems Transformation
For 50 years, the C programming language has dominated the embedded software industry. Even today, more than 80% of embedded projects are using C; however, over the last few years, many teams have begun transitioning from C to C++. C++ offers embedded developers a robust, modern set of tools that can be used to write flexible, scalable, and reusable applications. As embedded applications become more complex and connected, teams need a more modern language to help them deal with the software...
Getting Started With Zephyr: Devicetree Bindings
This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.
Picowoose: The Raspberry Pi Pico-W meets Mongoose
This example application describes the way to adapt the George Robotics CYW43 driver, present in the Pico-SDK, to work with Cesanta's Mongoose. We are then able to use Mongoose internal TCP/IP stack (with TLS 1.3), instead of lwIP (and MbedTLS).
Some Embedded System Software Design Resources
I recently received a message from an embedded systems engineer in England asking about a good resource for embedded system software design and easing debugging difficulties.
That's challenging because embedded systems cover such a wide range. There are many possible run-time environments and architectures.
Thus there's no single resource that covers all ground. However, the resources below provide a lot of good material. In aggregate, they make up a good set from which to pull various...
Scorchers, Part 3: Bare-Metal Concurrency With Double-Buffering and the Revolving Fireplace
This is a short article about one technique for communicating between asynchronous processes on bare-metal embedded systems.
Q: Why did the multithreaded chicken cross the road?
A: to To other side. get the
There are many reasons why concurrency is
Handling Translations in an Embedded Project
A brief walkthrough on how to handle human language translations in a low level C application. Some options are listed, each with advantages and disadvantages laid out.
Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.
Embedded Developers, Ditch Your IDEs – Here’s Why!
Ditching your Integrated Development Environment (IDE) temporarily can be a transformative learning experience in embedded development. This post invites you to explore the underpinnings of IDEs by delving into alternative tools and processes like Makefile, CMake, Vim, GDB, and OpenOCD. Understanding these tools can demystify the background operations of IDEs, revealing the intricacies of compiling, linking, and debugging. This journey into the “under the hood” aspects of development is not just about learning new tools, but also about gaining a deeper appreciation for the convenience and efficiency that IDEs provide. By stepping out of your comfort zone and experimenting with these alternatives, you can sharpen your skills, enhance your knowledge, and possibly discover a more tailored and streamlined development experience. Whether you're a novice or a seasoned developer, this exploration promises insights and revelations that can elevate your embedded development journey.
Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.
Getting Started With Zephyr: Devicetree Bindings
This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.
Getting Started With Zephyr: Bluetooth Low Energy
In this blog post, I show how to enable BLE support in a Zephyr application. First, I show the necessary configuration options in Kconfig. Then, I show how to use the Zephyr functions and macros to create a custom service and characteristic for a contrived application.
The volatile keyword
Although the C keyword volatile is very useful in embedded applications, care is needed to use it correctly and vigilance is required to ensure its correct implementation by compilers.
Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
New book on Elliptic Curve Cryptography
New book on Elliptic Curve Cryptography now online. Deep discount for early purchase. Will really appreciate comments on how to improve the book because physical printing won't happen for a few more months. Check it out here: http://mng.bz/D9NA
When a Mongoose met a MicroPython, part I
This is more a framework than an actual application, with it you can integrate MicroPython and Cesanta's Mongoose.
Mongoose runs when called by MicroPython and is able to run Python functions as callbacks for the events you decide in your event handler. The code is completely written in C, except for the example Python callback functions, of course. To try it, you can just build this example on a Linux machine, and, with just a small tweak, you can also run it on any ESP32 board.
Embedded Developers, Ditch Your IDEs – Here’s Why!
Ditching your Integrated Development Environment (IDE) temporarily can be a transformative learning experience in embedded development. This post invites you to explore the underpinnings of IDEs by delving into alternative tools and processes like Makefile, CMake, Vim, GDB, and OpenOCD. Understanding these tools can demystify the background operations of IDEs, revealing the intricacies of compiling, linking, and debugging. This journey into the “under the hood” aspects of development is not just about learning new tools, but also about gaining a deeper appreciation for the convenience and efficiency that IDEs provide. By stepping out of your comfort zone and experimenting with these alternatives, you can sharpen your skills, enhance your knowledge, and possibly discover a more tailored and streamlined development experience. Whether you're a novice or a seasoned developer, this exploration promises insights and revelations that can elevate your embedded development journey.
Getting Started With CUDA C on an Nvidia Jetson: A Meaningful Algorithm
In this blog post, I demonstrate a use case and corresponding GPU implementation where meaningful performance gains are realized and observed. Specifically, I implement a "blurring" algorithm on a large 1000x1000 pixel image. I show that the GPU-based implementation is 1000x faster than the CPU-based implementation.
Why Should Unit Tests Feel Like Simulations?
Unit tests are designed to test units of software, but what exactly is a unit of software? It can be a function or a method, a class, or even an entire module.
If you're just starting with unit testing, chances are you're testing the implementation of a function or a method. Consequently, if the implementation changes, you must update your tests as well, which can render the entire process pointless. This is often the case with small pieces of code, particularly in embedded development,...
