
Working with Strings in Embedded C++
This article discusses the use of strings in embedded systems. It explains how the need for and use of strings in embedded systems has changed with the advent of cheaper, full graphic displays and the growth of the ‘Internet of Things’ (IoT). The article also covers character literals, C-Strings and string literals, and the difference in memory models between them. It also highlights the safety and security issues that arise from using strings in embedded systems. Finally, it explains how C++11 introduced a Raw string literal type that is useful for storing file paths or regular expressions.
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Return of the Delta-Sigma Modulators, Part 1: Modulation
About a decade ago, I wrote two articles:
- Modulation Alternatives for the Software Engineer (November 2011)
- Isolated Sigma-Delta Modulators, Rah Rah Rah! (April 2013)
Each of these are about delta-sigma modulation, but they’re short and sweet, and not very in-depth. And the 2013 article was really more about analog-to-digital converters. So we’re going to revisit the subject, this time with a lot more technical depth — in fact, I’ve had to split this...
C to C++: Bridging the Gap from C Structures to Classes
In our last post, C to C++: Proven Techniques for Embedded Systems Transformation, we started to discuss the different ways that C++ can be used to write embedded software. You saw that there is no reason to be overwhelmed by trying to adopt complex topics like metaprogramming out of the gate. An important concept to understand is that you can make the transition gradually into C++ while still receiving the many benefits that C++ has to offer.
One of the first...
The Missing Agile Conversation
In this article, we learn about Agile practices and how they use stories as units of development. Stories consist of a brief description, one to a few sentences. They don’t contain details sufficient to allow a developer to implement them. The Agile practice is to defer details as long as possible because conditions may change. When a developer takes on a story to implement, that’s the time for them to perform the work that has been deferred. They do this by having a conversation, a series of specific discussions working closely with the various SME’s (Subject Matter Experts) who have information relevant to the story.
STM32 B-CAMS-OMV Walkthrough
The STM32 B-CAMS-OMV camera module offers an accessible way to get started with embedded vision. Coupled with the STM32H747I-DISCO discovery kit and the FP-AI-VISION1 function pack, it's possible to be up and running in minutes.
This video describes the camera connection interface to the discovery kit and the key software functions required to control the camera and process its data. We review the ISP (Image Signal Processor) interface with examples of image processing...
Free Sessions @ the 2023 Embedded Online Conference
Although the 2023 Embedded Online Conference will officially start only on Monday 04/24, today we are pre-releasing all Theatre Talks and Demos in order to give attendees a headstart over the weekend on a very busy program.
The good news is, you don't need a paid registration to access theatre talks and demos. All you have to do is create an account on the EOC website and skip the payment part.
Here are the 37 sessions that you can watch for...
STM32 VS Code Extension Under The Hood
VS Code is becoming the "go to" environment for many developers. Increasingly, toolchain providers are publishing VS Code extensions and ST has recently followed suit. Additionally, CMake is significantly growing in popularity, with many projects adopting it for its ease of use and flexibility. This video shows how the STM32 VS Code extension works under the hood and how to get more out of it.
Specifically, we'll review the CMake files generated by the VS Code extension and how to modify...
Getting Started With Zephyr: West Manifest Customization
IntroductionThe Zephyr Project RTOS (https://zephyrproject.org/), or simply “Zephyr” as it is known colloquially, is an increasingly popular real-time operating system due to its native support for over 450 boards and countless peripherals. When starting with any embedded software project, the first task is to start from a known baseline. This can include cloning a repository from source control, which can be the case with embedded Linux, or downloading a zip file representing a...
Back from Embedded World 2023
It was great to be back in Nuremberg for Embedded World after three long years. The trade show is probably the most significant event in the embedded systems industry, and it was a relief to see that it has survived the pandemic with more than 900 vendors exhibiting.
I recorded this video on the very first day when the doors opened. What you see in the video is probably 10% or less of the full show floor. I am always impressed by the size of...
Coroutines in one page of C
A coroutine is a function that you can jump back into after returning from it - and it remembers where it was in the code, and all the variables. This is very useful at times.
One use is generating a sequence of values. Here's how you can generate all the x,y pairs in a 2D range in Python:
def iterate(max_x, max_y): for x in range(max_x): for y in range(max_y): yield x,y for x,y in iterate(2,2): print x,yThis prints:
0 0 0 1 1 0 1 1The yield keyword is like...
Turn It On Again: Modeling Power MOSFET Turn-On Dependence on Source Inductance
This is a short article explaining how to analyze part of the behavior of a power MOSFET during turn-on, and how it is influenced by the parasitic inductance at the source terminal. The brief qualitative reason that source inductance is undesirable is that it uses up voltage when current starts increasing during turn-on (remember, V = L dI/dt), voltage that would otherwise be available to turn the transistor on faster. But I want to show a quantitative approximation to understand the impact of additional source inductance, and I want to compare it to the effects of extra inductance at the gate or drain.
Finite State Machines (FSM) in Embedded Systems (Part 3) - Unuglify C++ FSM with DSL
Domain Specific Languages (DSL) are an effective way to avoid boilerplate or repetitive code. Using DSLs lets the programmer focus on the problem domain, rather than the mechanisms used to solve it. Here I show how to design and implement a DSL using the C++ preprocessor, using the FSM library, and the examples I presented in my previous articles.
Getting Started with (Apache) NuttX RTOS Part 2 - Looking Inside and Creating Your Customized Image
In the previous article (https://www.embeddedrelated.com/showarticle/1524.p...) we saw how to run NuttX RTOS using the SIMulator. Today we will see how NuttX's directory tree is organized and how to use the menuconfig to enable some applications, including some tricks to search and solve dependencies.
NuttX Directories organization:
If you have previously compiled the Linux kernel or the U-Boot bootloader you will see that the NuttX source tree organization is...
Using GPIO in (Apache) NuttX RTOS
In the previous article (https://embeddedrelated.com/showarticle/1610.php) we saw how to compile and run NuttX on three low cost boards (RaspberryPi Pico, ESP32-Devkit and STM32F4Discovery). Today we will see how to use GPIO pins and read and write logic level signals from/to the MCU pins.
Everybody knows that blinking a LED is the "Hello World" program of embedded system engineer. Controlling a GPIO we can do exactly that! Although it is important to know that NuttX...
nRF5 to nRF Connect SDK migration via DFU over BLE
This writeup contains some notes on how I was able to migrate one of my clients projects based on the nRF5 SDK, to nRF Connect SDK (NCS) based firmware, via a DFU to devices in the field over BLE.
You Don't Need an RTOS (Part 4)
In this fourth (and final!) article I'll share with you the last of the inter-process communication (IPC) methods I mentioned in Part 3: mailboxes/queues, counting semaphores, the Observer pattern, and something I'm calling a "marquee". When we're done, we'll have created the scaffolding for tasks to interact in all sorts of different the ways. Additionally, I'll share with you another alternative design for a non-preemptive scheduler called a dispatch queue that is simple to conceptualize and, like the time-triggered scheduler, can help you schedule some of your most difficult task sets.
The DSP Online Conference - Right Around the Corner!
It is Sunday night as I write this blog post with a few days to go before the virtual doors of the very first DSP Online Conference open..
It all started with a post in the DSPRelated forum about three months ago. We had just had a blast running the 2020 Embedded Online Conference and we thought it could be fun to organize a smaller event dedicated to the DSP community. So my goal with the post in the forum was to see if...
Levitating Globe Teardown, Part 1
I've been kicking some ideas around for a long time for a simple and inexpensive platform I could use for control systems experimentation for the beginner. I want something that can be controlled easily in a basic fashion, yet that provides some depth: I want to be able to present ever-more challenging goals to the student, that can be attained by fancier control algorithms all on the same device.
I'm currently looking at magnetic levitation. It's fun, it has the potential to be...
Linear Feedback Shift Registers for the Uninitiated, Part XVI: Reed-Solomon Error Correction
Last time, we talked about error correction and detection, covering some basics like Hamming distance, CRCs, and Hamming codes. If you are new to this topic, I would strongly suggest going back to read that article before this one.
This time we are going to cover Reed-Solomon codes. (I had meant to cover this topic in Part XV, but the article was getting to be too long, so I’ve split it roughly in half.) These are one of the workhorses of error-correction, and they are used in...
Introduction to Microcontrollers - More Timers and Displays
Building Your World Around TimersBy now you have seen four different ways to use timers in your programs. Next we will look at some ways to produce the effect of multiple parallel streams of work in your program with the help of timers. This effect is only an appearance, not a reality, since a single microcontroller (one core) can only run a single thread of code. However, since microcontrollers are so fast in relation to a great many of the tasks to...
A New Related Site!
We are delighted to announce the launch of the very first new Related site in 15 years! The new site will be dedicated to the trendy and quickly growing field of Machine Learning and will be called - drum roll please - MLRelated.com.
We think MLRelated fits perfectly well within the “Related” family, with:
- the fast growth of TinyML, which is a topic of great interest to the EmbeddedRelated community
- the use of Machine/Deep Learning in Signal Processing applications, which is of...
Linear Feedback Shift Registers for the Uninitiated, Part XVIII: Primitive Polynomial Generation
Last time we figured out how to reverse-engineer parameters of an unknown CRC computation by providing sample inputs and analyzing the corresponding outputs. One of the things we discovered was that the polynomial \( x^{16} + x^{12} + x^5 + 1 \) used in the 16-bit X.25 CRC is not primitive — which just means that all the nonzero elements in the corresponding quotient ring can’t be generated by powers of \( x \), and therefore the corresponding 16-bit LFSR with taps in bits 0, 5,...
Homebrew CPUs: Messing around with a J1
In this article I will examine James Bowman's excellent J1 CPU; I will then proceed to mess around with various parts of it, making it smaller, more appropriate to my particular application, and possibly faster. I hope this will show you how easy it is to fiddle around with homemade CPUs and encourage you to make something weird and wonderful.
J1 CPUMy hat is off to James Bowman. J1 is pretty cool. It is a stack machine; it executes instructions in one cycle, it is...
Spread the Word and Run a Chance to Win a Bundle of Goodies from Embedded World
Do you have a Twitter and/or Linkedin account?
If you do, please consider paying close attention for the next few days to the EmbeddedRelated Twitter account and to my personal Linkedin account (feel free to connect). This is where I will be posting lots of updates about how the EmbeddedRelated.tv live streaming experience is going at Embedded World.
The most successful this live broadcasting experience will be, the better the chances that I will be able to do it...
VGA Output in 7 Slices. Really.
Ridiculous? Read on - I will show you how to generate VGA timing in seven XilinxR Spartan3R slices.Some time ago I needed to output video to a VGA monitor for my Apple ][ FPGA clone. Obviously (I thought), VGA's been done before and all I had to do was find some Verilog code and drop it into my design. As is often the case (with me anyway), the task proved to be very different from my imagined 'couple of hours to integrate the IP'.I found some example code for my board. I...
Fluxions for Fun and Profit: Euler, Trapezoidal, Verlet, or Runge-Kutta?
Today we're going to take another diversion from embedded systems, and into the world of differential equations, modeling, and computer simulation.
DON'T PANIC!First of all, just pretend I didn't bring up anything complicated. We're exposed to the effects of differential equations every day, whether we realize it or not. Your car speedometer and odometer are related by a differential equation, and whether you like math or not, you probably have some comprehension of what's going on: you...
Levitating Globe Teardown, Part 1
I've been kicking some ideas around for a long time for a simple and inexpensive platform I could use for control systems experimentation for the beginner. I want something that can be controlled easily in a basic fashion, yet that provides some depth: I want to be able to present ever-more challenging goals to the student, that can be attained by fancier control algorithms all on the same device.
I'm currently looking at magnetic levitation. It's fun, it has the potential to be...
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
10 Items of Test Equipment You Should Know
When life gets rough and a circuit board is letting you down, it’s time to turn to test equipment. The obvious ones are multimeters and oscilloscopes and power supplies. But you know about those already, right?
Here are some you may not have heard of:
Non-contact current sensors. Oscilloscope probes measure voltage. When you need to measure current, you need a different approach. Especially at high voltages, where maintaining galvanic isolation is important for safety. The usual...
