Three more things you need to know when transitioning from MCUs to FPGAs
Take a look at three more important difference between FPGAs and MCUs: "code reuse" vs templating, metastability and blocking vs. non-blocking operations.
In the beginning, there was no code…
…and it was good.
Why is it that code starts out nice and deteriorates over time?
Getting Started With Zephyr: Devicetree Bindings
This blog post shines some light on how devicetrees are used in The Zephyr Project. Specifically, we understand the mechanisms that enable us to use nodes in the devicetree in the C source files. We use a sample provided in the Zephyr repository itself and work our way through portions of the Zephyr codebase to get insight into the mechanisms that make this possible.
Quaternions and the spatial rotations in motion enabled wearable devices. Exploiting the potential of smart IMUs attitude estimation.
Have you always wondered what a quaternion is? this is your post. Attitude or spatial orientation analysis is a powerful element in wearable devices (and many other systems). Commercially available sensors can provide this information out-of-the-box without requiring complex additional implementation of sensor fusion algorithms. Since these are already on-chip solutions devices can serve as a way to explore and analyze motion in several use cases. Mathematical analysis for processing quaternion is presented along with a brief introduction to them, Although they are not really easy to visualise, a couple fairly simple examples are provided which may allow you to gain some intuition on what's the logic behind them.
From Embedded Software Engineer to Musician
In his first blog post on EmbeddedRelated, Jean Labrosse, the author of the uC/OS series and founder of Micrium, discusses his transition from an embedded software engineer to a musician.
Bit-Banged Async Serial Output And Disciplined Engineering
This post covers implementing asynchronous serial output directly on a GPIO with bit-banging. This can be a valuable debug tool for getting information out of a system. It also covers disciplined engineering, using the bit-banging module as an example and template you can apply to other projects.
Jumping from MCUs to FPGAs - 5 things you need to know
Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.
Assembly language is best - except when it isn’t
A look at why writing in C often produces more efficient code than hand-written assembly language.
C to C++: 5 Tips for Refactoring C Code into C++
The article titled "Simple Tips to Refactor C Code into C++: Improve Embedded Development" provides essential guidance for embedded developers transitioning from C to C++. The series covers fundamental details necessary for a seamless transition and emphasizes utilizing C++ as a better C rather than diving into complex language features. The article introduces five practical tips for refactoring C code into C++. Replace #define with constexpr and const: Discouraging the use of #define macros, the article advocates for safer alternatives like constexpr and const to improve type safety, debugging, namespaces, and compile-time computation. Use Namespaces: Demonstrating the benefits of organizing code into separate logical groupings through namespaces, the article explains how namespaces help avoid naming conflicts and improve code readability. Replace C-style Pointers with Smart Pointers and References: Emphasizing the significance of avoiding raw pointers, the article suggests replacing them with C++ smart pointers (unique_ptr, shared_ptr, weak_ptr) and using references
Why Should Unit Tests Feel Like Simulations?
Unit tests are designed to test units of software, but what exactly is a unit of software? It can be a function or a method, a class, or even an entire module.
If you're just starting with unit testing, chances are you're testing the implementation of a function or a method. Consequently, if the implementation changes, you must update your tests as well, which can render the entire process pointless. This is often the case with small pieces of code, particularly in embedded development,...
Working with Microchip PIC 8-bit GPIO
The third in a series of five posts looks at GPIO with PIC 8-bit microcontrollers. After a detailed review of the registers for configuring and managing GPIO on the PIC18F47Q10 processor, a basic application is stood up programming those registers to blink external LEDs at 0.5Hz.
Introduction to Microcontrollers - Timers
Timers - Because "When" MattersComputer programs are odd things, for one reason because they have no concept of time. They may have the concept of sequential execution, but the time between instructions can be essentially any number and the program won't notice or care (unless assumptions about time have been built into the program by the programmer). But the real world is not like this. In the real world, especially the real embedded world,...
Margin Call: Fermi Problems, Highway Horrors, Black Swans, and Why You Should Worry About When You Should Worry
“Reports that say that something hasn’t happened are always interesting to me, because as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don’t know. But there are also unknown unknowns — there are things we do not know we don’t know.” — Donald Rumsfeld, February 2002
Today’s topic is engineering margin.
XKCD had a what-if column involving Fermi...
The Inaugural Embedded Systems Summit is Coming to Silicon Valley!
Jacob Beningo and I couldn't be more excited to announce the very first Embedded Systems Summit - an in-person conference set to take place in the heart of Silicon Valley from October 14th to 16th, 2025!
Why are we creating the Embedded Systems Summit?
We’ve been contemplating the idea of an in-person gathering to complement our online offerings for quite some time. While we absolutely love organizing online conferences (and will continue doing so for years to come), nothing beats...
Linear Feedback Shift Registers for the Uninitiated, Part XVII: Reverse-Engineering the CRC
Last time, we continued a discussion about error detection and correction by covering Reed-Solomon encoding. I was going to move on to another topic, but then there was this post on Reddit asking how to determine unknown CRC parameters:
I am seeking to reverse engineer an 8-bit CRC. I don’t know the generator code that’s used, but can lay my hands on any number of output sequences given an input sequence.
This is something I call the “unknown oracle”...
C to C++: Using Abstract Interfaces to Create Hardware Abstraction Layers (HAL)
In C to C++, we've been exploring how to transition from a C developer to a C++ developer when working in embedded system. In this post, we will explore how to leverage classes to create hardware abstraction layers (HAL). You'll learn about the various inheritance mechanisms, what an virtual function is, and how to create an abstract class.
Best Firmware Architecture Attributes
Architecture of a firmware (FW) in a way defines the life-cycle of your product. Often companies start with a simple-version of a product as a response to the time-to-market caveat of the business, make some cash out of the product with a simple feature set. It takes only less than 2-3 years to reach a point where the company needs to develop multiple products derived from the same code base and multiple teams need to develop...
Practical CRCs for Embedded Systems
CRCs are a very practical tool for embedded systems: you're likely to need to use one as part of a communications protocol or to verify the integrity of a program image before writing it to flash. But CRCs can be difficult to understand and tricky to implement. The first time I attempted to write CRC code from scratch I failed once. Then twice. Then three times. Eventually I gave up and used an existing library. I consider myself intelligent: I got A's...
ESC Boston's Videos are Now Up
In my last blog, I told you about my experience at ESC Boston and the few videos that I was planning to produce and publish. Here they are, please have a look and any feedback (positive or negative) is appreciated.
Short HighlightThis is a very short (one minute) montage of some of the footage that I shot at the show & conference. In future shows, I absolutely need to insert clips here and there of engineers saying a few words about the conference (why they...
Jumping from MCUs to FPGAs - 5 things you need to know
Are you a microcontroller expert beckoned by the siren song of the FPGA? Not long ago, that was me. FPGA-expert friends of mine regularly extolled the virtues of these mysterious components and I wanted in. When I made the leap, I found a world seemingly very familiar, but in reality, vastly different. I found that my years of C programming and microcontroller use often gave pre preconceived interpretations of FPGA resource material which resulted in eye-roll class mistakes in my code. I’ve gleaned five things of vital importance to help you make that transition faster than I did.
Spread the Word and Run a Chance to Win a Bundle of Goodies from Embedded World
Do you have a Twitter and/or Linkedin account?
If you do, please consider paying close attention for the next few days to the EmbeddedRelated Twitter account and to my personal Linkedin account (feel free to connect). This is where I will be posting lots of updates about how the EmbeddedRelated.tv live streaming experience is going at Embedded World.
The most successful this live broadcasting experience will be, the better the chances that I will be able to do it...
Introduction to Microcontrollers - Adding Some Real-World Hardware
When 2 LEDs Just Don't Cut It AnymoreSo far, we've done everything in this series using two LEDs and one button. I'm guessing that the thrill of blinking an LED has worn off by now, hard as that is to imagine. What's more, we've just about reached the limits of what we can learn with such limited I/O. We have come to the point where we need to add some hardware to our setup to continue with additional concepts and microcontroller...
Energia - program a TI MSP430 using Arduino sketches
TI MSP430 LaunchpadI started tinkering with microcontroller a couple of years ago with an Arduino Uno. I had a little experience with C, so programming in the Arduino environment has been relatively easy and straightforward for me. My code is not necessarily elegant or efficient, but I can usually figure out how to make an Arduino do what I want it to do eventually. A lot of credit to the Arduino userbase, as it is very easy to figure most things out with a quick Google...
Bad Hash Functions and Other Stories: Trapped in a Cage of Irresponsibility and Garden Rakes
I was recently using the publish() function in MATLAB to develop some documentation, and I ran into a problem caused by a bad hash function.
In a resource-limited embedded system, you aren't likely to run into hash functions. They have three major applications: cryptography, data integrity, and data structures. In all these cases, hash functions are used to take some type of data, and deterministically boil it down to a fixed-size "fingerprint" or "hash" of the original data, such that...
Using XML to describe embedded devices (and speak to them)
This article discusses one of the typical development cycles in embedded device and communication design and presents a possible, light weight solution using the free DClib/netpp framework.
The challengeAssume we're faced with the design of an embedded device, be it a simple SoC unit or a more complex, uC controlled engine with various attached peripherals. From first prototype to the market, the following development cycle is typically walked through:
Ten Little Algorithms, Part 6: Green’s Theorem and Swept-Area Detection
Other articles in this series:
- Part 1: Russian Peasant Multiplication
- Part 2: The Single-Pole Low-Pass Filter
- Part 3: Welford's Method (And Friends)
- Part 4: Topological Sort
- Part 5: Quadratic Extremum Interpolation and Chandrupatla's Method
This article is mainly an excuse to scribble down some cryptic-looking mathematics — Don’t panic! Close your eyes and scroll down if you feel nauseous — and...
Important Programming Concepts (Even on Embedded Systems) Part III: Volatility
1vol·a·tile adjective \ˈvä-lə-təl, especially British -ˌtī(-ə)l\ : likely to change in a very sudden or extreme way : having or showing extreme or sudden changes of emotion : likely to become dangerous or out of control
— Merriam-Webster Online Dictionary
Other articles in this series:
10 More (Obscure) Circuit Components You Should Know
The interest in my previous article on obscure but useful electronics parts, "10 Circuit Components You Should Know" was encouraging enough that I thought I would write a followup. So here are another 10:
1. "Ideal Diode" controllers
Load-sharing circuits use diodes tied together at their cathode terminal to take the most positive voltage among the sources and connect it to a load. Works great: you have a DC/DC power supply, a battery, and a solar cell, and it will use whichever output is...
Homebrew CPUs: Messing around with a J1
In this article I will examine James Bowman's excellent J1 CPU; I will then proceed to mess around with various parts of it, making it smaller, more appropriate to my particular application, and possibly faster. I hope this will show you how easy it is to fiddle around with homemade CPUs and encourage you to make something weird and wonderful.
J1 CPUMy hat is off to James Bowman. J1 is pretty cool. It is a stack machine; it executes instructions in one cycle, it is...
Coding - Step 0: Setting Up a Development Environment
Articles in this series:
- Coding Step 0 - Development Environments
- Coding Step 1 - Hello World and Makefiles
- Coding Step 2 - Source Control
- Coding Step 3 - High-Level Requirements
- Coding Step 4 - Design
You can easily find a million articles out there discussing compiler nuances, weighing the pros and cons of various data structures or discussing the optimization of databases. Those sorts of articles are fascinating reads for advanced programmers but...

























